SOURCE-BOUND ATLAS / 品类演化图谱
玩家通过主动输入或低频管理使可累积状态增长,并把当前产出投入自动生产、升级、重置或系统展开。
这里先讲这类游戏怎样玩、关键节点改变了什么。当前有 0 款已核验、16 款待继续核验;其中 6 款有深度研究,4 份候选材料仍可完整阅读。
基础品类发布:既有品类;Atlas:0 REVIEWED_GOLD / 16 REVIEW_CANDIDATE / 0 BASIC_TIMELINE_ONLY;Research:6 ACCEPTED / 4 RETAINED_CANDIDATE。三套状态相互独立。
只从每款可复核的最早类别相关公开状态起算,不宣称唯一源头。
网页、PC/Steam与移动;移植和后续商店日期与原作起点分列。
时间轴会把优先研究的关键节点与补足年代脉络的参照节点分开说明;节点作用直接用中文解释。
E116 · EVOLUTION PATH AUDIT
规则空间:玩家通过主动输入或低频管理使可累积状态增长,并把当前产出投入自动生产、升级、重置或系统展开。
已覆盖玩法:已覆盖文本资源增长、叙事展开、点击生产、资本扩张、系统性自动化与技能网络。
最早公开日期:2013-04
Candy Box是当前冻结候选审计中的最早公开记录;它不宣称放置/增量设计的绝对起源。基础玩法阅读candy can be eaten or used to purchase items
证据性质来源事实:candy can be eaten or used to purchase items
来源事实 · 不从单款事实推出历史影响只陈述角色witness覆盖的来源事实;其它含义保持UNKNOWN。基础玩法阅读Gameplay appears very sparse initially, but options appear as the player performs actions. For example, candy can be eaten or used to purchase items. Players can eventually undertake quests and kill monsters in order to gain candy. By performing quests, the player obtains items which can be accessed in their inventory.
证据性质来源事实:Gameplay appears very sparse initially, but options appear as the player performs actions. For example, candy can be eaten or used to purchase items. Players can eventually undertake quests and kill monsters in order to gain candy. By performing quests, the player obtains items which can be accessed in their inventory.
来源事实 · 不从单款事实推出历史影响只陈述角色witness覆盖的来源事实;其它含义保持UNKNOWN。基础玩法阅读Players can eventually undertake quests and kill monsters in order to gain candy.
证据性质来源事实:Players can eventually undertake quests and kill monsters in order to gain candy.
来源事实 · 不从单款事实推出历史影响只陈述角色witness覆盖的来源事实;其它含义保持UNKNOWN。基础玩法阅读By planting lollipops, the player can grow more lollipops. Planting more lollipops increases the rate at which lollipops are grown, to a maximum of 100 lollipops per second, which is reached by planting a total amount of 17,402 lollipops.
证据性质来源事实:By planting lollipops, the player can grow more lollipops. Planting more lollipops increases the rate at which lollipops are grown, to a maximum of 100 lollipops per second, which is reached by planting a total amount of 17,402 lollipops.
来源事实 · 不从单款事实推出历史影响只陈述角色witness覆盖的来源事实;其它含义保持UNKNOWN。Candy Box!candy can be eaten or used to purchase items
A Dark RoomInitially, the player can only light and tend a fire in the room.
策划读法UNKNOWN
非因果里程碑比较 · 只作双侧对照,不画因果箭头仅陈述两端具体差异;时间先后或普通比较不证明继承、启发或因果。Candy Box!Gameplay appears very sparse initially, but options appear as the player performs actions. For example, candy can be eaten or used to purchase items. Players can eventually undertake quests and kill monsters in order to gain candy. By performing quests, the player obtains items which can be accessed in their inventory.
A Dark RoomAs the game progresses, the player gains the abilities to collect resources, interact with strangers, start a village, and explore the world. As the game progresses, the type and quantity of resources and exploration available increases.
策划读法UNKNOWN
非因果里程碑比较 · 只作双侧对照,不画因果箭头仅陈述两端具体差异;时间先后或普通比较不证明继承、启发或因果。Candy Box!Players can eventually undertake quests and kill monsters in order to gain candy.
A Dark Roomstarts to collect resources from a nearby forest to calm down.
策划读法UNKNOWN
非因果里程碑比较 · 只作双侧对照,不画因果箭头仅陈述两端具体差异;时间先后或普通比较不证明继承、启发或因果。基础玩法阅读Initially, the player can only light and tend a fire in the room.
证据性质来源事实:Initially, the player can only light and tend a fire in the room.
来源事实 · 不从单款事实推出历史影响只陈述角色witness覆盖的来源事实;其它含义保持UNKNOWN。基础玩法阅读As the game progresses, the player gains the abilities to collect resources, interact with strangers, start a village, and explore the world. As the game progresses, the type and quantity of resources and exploration available increases.
证据性质来源事实:As the game progresses, the player gains the abilities to collect resources, interact with strangers, start a village, and explore the world. As the game progresses, the type and quantity of resources and exploration available increases.
来源事实 · 不从单款事实推出历史影响只陈述角色witness覆盖的来源事实;其它含义保持UNKNOWN。基础玩法阅读starts to collect resources from a nearby forest to calm down.
证据性质来源事实:starts to collect resources from a nearby forest to calm down.
来源事实 · 不从单款事实推出历史影响只陈述角色witness覆盖的来源事实;其它含义保持UNKNOWN。基础玩法阅读As the player builds more building structures, occupations will become available that allow the population to create or exchange certain resources every 10 seconds. Taking control of new mines on The World will open up more occupations to the player.
证据性质来源事实:As the player builds more building structures, occupations will become available that allow the population to create or exchange certain resources every 10 seconds. Taking control of new mines on The World will open up more occupations to the player.
来源事实 · 不从单款事实推出历史影响只陈述角色witness覆盖的来源事实;其它含义保持UNKNOWN。A Dark RoomInitially, the player can only light and tend a fire in the room.
Cookie ClickerCollect cookies and spend them to earn even more cookies
策划读法UNKNOWN
非因果里程碑比较 · 只作双侧对照,不画因果箭头仅陈述两端具体差异;时间先后或普通比较不证明继承、启发或因果。A Dark RoomAs the game progresses, the player gains the abilities to collect resources, interact with strangers, start a village, and explore the world. As the game progresses, the type and quantity of resources and exploration available increases.
Cookie Clickerrecruit a wide variety of helpful cookie makers, like friendly Grandmas, Farms, Factories, and otherworldly Portals.
策划读法UNKNOWN
非因果里程碑比较 · 只作双侧对照,不画因果箭头仅陈述两端具体差异;时间先后或普通比较不证明继承、启发或因果。A Dark Roomstarts to collect resources from a nearby forest to calm down.
Cookie Clickergame about making an absurd amount of cookies
策划读法UNKNOWN
非因果里程碑比较 · 只作双侧对照,不画因果箭头仅陈述两端具体差异;时间先后或普通比较不证明继承、启发或因果。基础玩法阅读Collect cookies and spend them to earn even more cookies
证据性质来源事实:Collect cookies and spend them to earn even more cookies
来源事实 · 不从单款事实推出历史影响只陈述角色witness覆盖的来源事实;其它含义保持UNKNOWN。基础玩法阅读recruit a wide variety of helpful cookie makers, like friendly Grandmas, Farms, Factories, and otherworldly Portals.
证据性质来源事实:recruit a wide variety of helpful cookie makers, like friendly Grandmas, Farms, Factories, and otherworldly Portals.
来源事实 · 不从单款事实推出历史影响只陈述角色witness覆盖的来源事实;其它含义保持UNKNOWN。基础玩法阅读game about making an absurd amount of cookies
证据性质来源事实:game about making an absurd amount of cookies
来源事实 · 不从单款事实推出历史影响只陈述角色witness覆盖的来源事实;其它含义保持UNKNOWN。基础玩法阅读Collect cookies and spend them to earn even more cookies
证据性质来源事实:Collect cookies and spend them to earn even more cookies
来源事实 · 不从单款事实推出历史影响只陈述角色witness覆盖的来源事实;其它含义保持UNKNOWN。基础玩法阅读Tapping it rewards money over time
证据性质来源事实:Tapping it rewards money over time
来源事实 · 不从单款事实推出历史影响只陈述角色witness覆盖的来源事实;其它含义保持UNKNOWN。基础玩法阅读There are three areas: Earth, Moon, and Mars. The player starts out on Earth with a single investment: a lemonade stand.
证据性质来源事实:There are three areas: Earth, Moon, and Mars. The player starts out on Earth with a single investment: a lemonade stand.
来源事实 · 不从单款事实推出历史影响只陈述角色witness覆盖的来源事实;其它含义保持UNKNOWN。基础玩法阅读When the player reaches 100 trillion dollars on Earth, they can start investing in a new world.
证据性质来源事实:When the player reaches 100 trillion dollars on Earth, they can start investing in a new world.
来源事实 · 不从单款事实推出历史影响只陈述角色witness覆盖的来源事实;其它含义保持UNKNOWN。基础玩法阅读Tapping it rewards money over time. When enough money is earned, more stands can be bought. Saving up allows the purchase of different investments at the cost of more time until payout. Once managers are hired for investments, they will run automatically, allowing successful idle play, even when offline. Upgrades can be bought to add multipliers to any investment.
证据性质来源事实:Tapping it rewards money over time. When enough money is earned, more stands can be bought. Saving up allows the purchase of different investments at the cost of more time until payout. Once managers are hired for investments, they will run automatically, allowing successful idle play, even when offline. Upgrades can be bought to add multipliers to any investment.
来源事实 · 不从单款事实推出历史影响只陈述角色witness覆盖的来源事实;其它含义保持UNKNOWN。基础玩法阅读Initially the user clicks on a button to create a single paperclip at a time
证据性质来源事实:Initially the user clicks on a button to create a single paperclip at a time
来源事实 · 不从单款事实推出历史影响只陈述角色witness覆盖的来源事实;其它含义保持UNKNOWN。基础玩法阅读as other options quickly open up, the user can sell paperclips to create money to finance machines that build paperclips automatically. At various levels the exponential growth plateaus, requiring the user to invest resources such as money, raw materials, or computer cycles into inventing another breakthrough to move to the next phase of growth.
证据性质来源事实:as other options quickly open up, the user can sell paperclips to create money to finance machines that build paperclips automatically. At various levels the exponential growth plateaus, requiring the user to invest resources such as money, raw materials, or computer cycles into inventing another breakthrough to move to the next phase of growth.
来源事实 · 不从单款事实推出历史影响只陈述角色witness覆盖的来源事实;其它含义保持UNKNOWN。基础玩法阅读The game ends if the AI succeeds in converting all the matter in the universe into paperclips.
证据性质来源事实:The game ends if the AI succeeds in converting all the matter in the universe into paperclips.
来源事实 · 不从单款事实推出历史影响只陈述角色witness覆盖的来源事实;其它含义保持UNKNOWN。基础玩法阅读Initially the user clicks on a button to create a single paperclip at a time; as other options quickly open up, the user can sell paperclips to create money to finance machines that build paperclips automatically. At various levels the exponential growth plateaus, requiring the user to invest resources such as money, raw materials, or computer cycles into inventing another breakthrough to move to the next phase of growth.
证据性质来源事实:Initially the user clicks on a button to create a single paperclip at a time; as other options quickly open up, the user can sell paperclips to create money to finance machines that build paperclips automatically. At various levels the exponential growth plateaus, requiring the user to invest resources such as money, raw materials, or computer cycles into inventing another breakthrough to move to the next phase of growth.
来源事实 · 不从单款事实推出历史影响只陈述角色witness覆盖的来源事实;其它含义保持UNKNOWN。基础玩法阅读To start fishing, select the fish you want to catch, then select 'Start Fishing'.
证据性质来源事实:To start fishing, select the fish you want to catch, then select 'Start Fishing'.
来源事实 · 不从单款事实推出历史影响只陈述角色witness覆盖的来源事实;其它含义保持UNKNOWN。基础玩法阅读gathering resources with the various gathering skills and then processing those resources into more refined products with various other skills.
证据性质来源事实:gathering resources with the various gathering skills and then processing those resources into more refined products with various other skills.
来源事实 · 不从单款事实推出历史影响只陈述角色witness覆盖的来源事实;其它含义保持UNKNOWN。基础玩法阅读possible to reach 100% Completion within Melvor Idle. Upon reaching 100% completion, you will be able to purchase this item from the Shop.
证据性质来源事实:possible to reach 100% Completion within Melvor Idle. Upon reaching 100% completion, you will be able to purchase this item from the Shop.
来源事实 · 不从单款事实推出历史影响只陈述角色witness覆盖的来源事实;其它含义保持UNKNOWN。基础玩法阅读When you perform a Skill Action, you earn two types of experience: 'Skill Experience' that increases your Skill Level, 'Mastery Experience' that increases the Mastery level of the specific Skill Action being used. Mastery Levels will only give bonuses to the specific action they were earned on and can be viewed by selecting Completion Mastery in the left menu. Each successful Skill Action earns 1 experience point towards that action's Mastery Level, but it massively changes with progress.
证据性质来源事实:When you perform a Skill Action, you earn two types of experience: 'Skill Experience' that increases your Skill Level, 'Mastery Experience' that increases the Mastery level of the specific Skill Action being used. Mastery Levels will only give bonuses to the specific action they were earned on and can be viewed by selecting Completion Mastery in the left menu. Each successful Skill Action earns 1 experience point towards that action's Mastery Level, but it massively changes with progress.
来源事实 · 不从单款事实推出历史影响只陈述角色witness覆盖的来源事实;其它含义保持UNKNOWN。Melvor Idle有已接受玩法研究,代表技能/资源网络式现代增量结构;没有完整市场信号。
当前没有口径完整的冻结市场信号。
没有口径完整的冻结市场信号;不得用发布日期、商店出现或编辑关注补写热度、收入、留存或玩家共识。Candy Box、A Dark Room与Cookie Clicker的规则差异明确,但当前15组关系均不证明启发或继承。
补作者日志、访谈和版本历史;分别记录点击、离线增长、重置与系统展开的来源。
核心循环差异已经足够具体,补关系能直接改善策划对形成期路径的理解。
只有直接关系且具体维度已证改变时才表达有方向变化;普通比较、摘要相似与时间先后均保持非因果。
直接关系端点触及 0/5 条计数分支;这只是关系端点覆盖,不构成分支完整度裁决,也不是补量配额。
已接受、保留阅读与候选状态按最新产品经理裁决显示;身份、来源与 UNKNOWN 边界保持可见,不改变演化关系、计数分支或正式媒体。
增量游戏的进步感来自‘下一层系统为何值得等待’,而不只来自倍率。
玩家通过主动输入或低频管理使可累积状态增长,并把当前产出投入自动生产、升级、重置或系统展开。
Candy Box 与 A Dark Room 都从极少界面逐步显露系统,后者把生产转成远征补给。
Cookie Clicker 将生产建筑和升级公开铺开。
Clicker Heroes 用怪物、周期首领和英雄 DPS 把增长变成战斗阈值。
转生与永久资源把局内停滞重写为下一轮加速。
当前仅保留来源与身份资料;中文玩法正文资料不足,不在搜索结果中补猜。
早期实例:提供可核对的早期玩法样本研究:已接受当前仅保留来源与身份资料;中文玩法正文资料不足,不在搜索结果中补猜。
机制节点:适合观察玩法规则的重要变化研究:已接受收集饼干并花掉它们,以生产更多饼干。 制作数量极其庞大的饼干。
成形参照:适合观察核心规则如何定型研究:已接受玩家点击怪物造成伤害,直到将其击杀。 目标是获得英雄灵魂,并用它购买能提供不同增益的远古者。
时间轴参照:补全这一时期的玩法语境研究:已接受当前仅保留来源与身份资料;中文玩法正文资料不足,不在搜索结果中补猜。
产品化节点:适合观察玩法如何进入成熟产品研究:已接受体验可从惊喜发现、供应链管理,迁移到明确效率测试和主动重启。
2 款有公开样本 · 样本 16 条 · 其中正向评分 8 / 负向评分 8。
仅汇总 E82B 晋级候选所采公开评论的评分方向;没有做命题级需求裁决,不把计数当作总体偏好或市场占比。
SOURCE_LIMITED:candy-box
NOT_ADJUDICATED_NO_CATEGORY_DEMAND_THEME16 款产品共享一条时间轴。实线语义表示有来源绑定的直接关系;虚线语义只做非因果比较,时间先后不等于影响。
最早可证明时间:2013-04
早期实例:提供可核对的早期玩法样本。2013年4月已有可核验网页构建:自动糖果产出从极简计数器逐步展开为商店、装备、任务与战斗,证明增量循环在Cookie Clicker之前已与内容揭示结合。后续:2013-10-24 · Candy Box 2是独立续作,不覆盖原作起点A Dark Room ↔ Candy Box!
CHRONOLOGICAL_CROSS_BRANCH_NON_CAUSAL_COMPARISON · NON_CAUSAL_SOURCE_BOUND · 发行顺序和同品类不证明影响、继承、解决、改进或成功。Initially, the player can only light and tend a fire in the room.
candy can be eaten or used to purchase items
As the game progresses, the player gains the abilities to collect resources, interact with strangers, start a village, and explore the world. As the game progresses, the type and quantity of resources and exploration available increases.
Gameplay appears very sparse initially, but options appear as the player performs actions. For example, candy can be eaten or used to purchase items. Players can eventually undertake quests and kill monsters in order to gain candy. By performing quests, the player obtains items which can be accessed in their inventory.
starts to collect resources from a nearby forest to calm down.
Players can eventually undertake quests and kill monsters in order to gain candy.
UNKNOWN
UNKNOWN
As the player builds more building structures, occupations will become available that allow the population to create or exchange certain resources every 10 seconds. Taking control of new mines on The World will open up more occupations to the player.
By planting lollipops, the player can grow more lollipops. Planting more lollipops increases the rate at which lollipops are grown, to a maximum of 100 lollipops per second, which is reached by planting a total amount of 17,402 lollipops.
相对 A Dark Room:输入 / 动作、版面 / 空间为 OBSERVED_CONTRAST;无可证同项;无 UNKNOWN 项。
UNKNOWN / 不可推出边界
当前字段均有来源值。 发行顺序和同品类不证明影响、继承、解决、改进或成功。 这些状态不证明真实难度、玩家心理、留存、收入或商业效果。
相对 A Dark Room:即时目标为 OBSERVED_CONTRAST;无可证同项;失败 / 约束为 UNKNOWN。
UNKNOWN / 不可推出边界
当前字段 UNKNOWN:失败 / 约束。 发行顺序和同品类不证明影响、继承、解决、改进或成功。 这些状态不证明真实难度、玩家心理、留存、收入或商业效果。
相对 A Dark Room:重复循环为 OBSERVED_CONTRAST;无可证同项;无 UNKNOWN 项。
UNKNOWN / 不可推出边界
当前字段均有来源值。 发行顺序和同品类不证明影响、继承、解决、改进或成功。 这些状态不证明真实难度、玩家心理、留存、收入或商业效果。
这里只按游戏组织同一份反馈,不归纳品类共识、趋势或演化因果。
不在E82B冻结评论批次;不借用相邻游戏或评分生成玩家声音。 缺反馈不等于没有问题或玩家满意。
不在E82B冻结评论批次;不借用相邻游戏或评分生成玩家声音。 缺反馈不等于没有问题或玩家满意。
未找到可稳定回读且身份可绑定的公开玩家评论通道;保持 SOURCE_LIMITED,不用商店评分或宣传文案补写玩家喜欢/不喜欢。 缺反馈不等于没有问题或玩家满意。
Steam recent/public sample;推荐方向只描述所采样评论,语言与时间窗口不代表全部玩家或长期口碑。 缺反馈不等于没有问题或玩家满意。
仅呈现已接受的评论陈述;独立评论记录不代表独立自然人数,也不代表总体满意度或共识。 缺反馈不等于没有问题或玩家满意。
语境:几乎全部成就的时间门槛
限定:限定该评论者完成成就的经验;不外推到所有玩家。
“Pretty much every single achievement is just locked behind a time wall.”已有覆盖:点击、自动化、声望与跨系统增量已有代表。
真实缺口:主动平台动作与离线增量的混合尚未深研。
建议动作:优先深化已有 Idle Slayer,避免只按市场规模加新身份。
核清主动平台动作、自动收益与声望重置如何连接。
证据:e107-inventory92 accepted / 12 retained / 13 categories / 196 identities / 202 discovery
内部库存不是市场表现,也不是研究质量的统一分数。
2026-09-07T01:18:00+08:00 · repository · GameGene · Bound to the generated E107 publication and current Atlas snapshot.打开来源这是产品经理后续派工的差异化覆盖材料,不是已接受研究、Atlas GOLD、正式关系、玩法基因、创新方向或产品效果结论;市场代理不等同收入或留存。
玩家声音:0/5 款有显式裁决,16 篇全文 / 54 个自动候选 / 0 条显式命题;喜欢 0、不喜欢 0、请求 0。
没有由至少两款游戏独立支持同一显式具体谓词的品类主题。
当前冻结批次没有完成显式逐命题裁决的品类玩家观点。这里只读取各游戏 repeatLoop.loopRelationWitness;三节点为直接反馈,四节点显式展示获得/升级系统,不维护第二套链数据。