E66 / CROSS-CATEGORY OPPORTUNITY WORKSPACE
选择不同品类的基础游戏与供体游戏。工作台只组合冻结事实与三个类型化算子,不承诺更好、不调用模型、不改变图谱关系。
进入 E67 authored greybox 工作台两份产品经理编写参考 · 本地验证 / 运行 / 回放 / 导出这是策划者选择的非因果跨品类合成,不创建关系或祖先边,不改变图谱真值。
UNKNOWN:暂无可靠公开数据
市场信号不证明该组合、留存、收入或结果。UNKNOWN:暂无可靠公开数据
市场信号不证明该组合、留存、收入或结果。SOURCE BLUEPRINT · SOURCE_BLUEPRINT_PARTIAL
Provider model alias: deepseek-v4-flash · Product usefulness: PENDING_PRODUCT_MANAGER_REVIEW
request sha256 · NONEsealed response sha256 · NONE · finish reason · NONEENTITY MAPPING / STATE VARIABLES / INPUT & PRECONDITIONS / BEFORE → INPUT → AFTER / GOAL & CONSTRAINT / LOOP ENTRY·EXIT·RESET / CONFLICT CHOICE / SCOPE / UNKNOWNS / CITATIONS / BINARY GO·NO-GO:NOT_IN_PILOT
SETUP:建立 「Gameplay appears very sparse initially, but options appear as the player performs actions. For example, candy can be eaten or used to purchase items. Players can eventually undertake quests and kill monsters in order to gain candy. By performing quests, the player obtains items which can be accessed in their inventory.」 的基础棋盘 / 世界。
roles: BOARD_OR_WORLD · TYPED_TRANSFER_HYPOTHESISACT:执行 「从石蛙偶像发射魔法球。」。
roles: PLAYER_ACTION · TYPED_TRANSFER_HYPOTHESISRESOLVE:在 UNKNOWN(FAIL_OR_CONSTRAINT) 下判断 「Players can eventually undertake quests and kill monsters in order to gain candy.」。
roles: IMMEDIATE_GOAL + FAIL_OR_CONSTRAINT · UNKNOWN_BOUNDARYREPEAT:执行 「By planting lollipops, the player can grow more lollipops. Planting more lollipops increases the rate at which lollipops are grown, to a maximum of 100 lollipops per second, which is reached by planting a total amount of 17,402 lollipops.」,并返回下一次 SETUP 的 「Gameplay appears very sparse initially, but options appear as the player performs actions. For example, candy can be eaten or used to purchase items. Players can eventually undertake quests and kill monsters in order to gain candy. By performing quests, the player obtains items which can be accessed in their inventory.」。
roles: REPEAT_LOOP + BOARD_OR_WORLD · TYPED_TRANSFER_HYPOTHESISCandy Box! ACTION端点「candy can be eaten or used to purchase items」对比 Zuma Deluxe ACTION端点「从石蛙偶像发射魔法球。」。原型必须决定基础动作「candy can be eaten or used to purchase items」与供体动作「从石蛙偶像发射魔法球。」是共存、替换还是模式切换;现有事实不提供答案。
UNKNOWN_BOUNDARY · ACTIONCandy Box! 作为基础、Zuma Deluxe 作为供体,使用 ACTION_INTO_SPACE;精确转移/组成角色后保留其余基础角色:PLAYER_ACTION=「从石蛙偶像发射魔法球。」[DONOR_TRANSFERRED];BOARD_OR_WORLD=「Gameplay appears very sparse initially, but options appear as the player performs actions. For example, candy can be eaten or used to purchase items. Players can eventually undertake quests and kill monsters in order to gain candy. By performing quests, the player obtains items which can be accessed in their inventory.」[BASE_PRESERVED];IMMEDIATE_GOAL=「Players can eventually undertake quests and kill monsters in order to gain candy.」[BASE_PRESERVED];FAIL_OR_CONSTRAINT=UNKNOWN(FAIL_OR_CONSTRAINT)[UNKNOWN_BOUNDARY];REPEAT_LOOP=「By planting lollipops, the player can grow more lollipops. Planting more lollipops increases the rate at which lollipops are grown, to a maximum of 100 lollipops per second, which is reached by planting a total amount of 17,402 lollipops.」[BASE_PRESERVED]。
TYPED_TRANSFER_HYPOTHESISUNCHANGED:Candy Box! 的棋盘、即时目标、失败/约束和重复循环保持不变;基础动作只保留在冲突比较中。
ALTERED:原型把 Zuma Deluxe 的动作「从石蛙偶像发射魔法球。」映射进基础空间。
SOURCE_FACT / TYPED_TRANSFER_HYPOTHESISreadiness=PARTIAL_BLUEPRINT;missing=FAIL_OR_CONSTRAINT。不得补写 UNKNOWN,也不得推出主题、控制、经济、难度、受众、留存、收入、成本、因果或结果。
UNKNOWN_BOUNDARY观察:「从石蛙偶像发射魔法球。」 能否在 「Gameplay appears very sparse initially, but options appear as the player performs actions. For example, candy can be eaten or used to purchase items. Players can eventually undertake quests and kill monsters in order to gain candy. By performing quests, the player obtains items which can be accessed in their inventory.」 执行;「Players can eventually undertake quests and kill monsters in order to gain candy.」 在 UNKNOWN(FAIL_OR_CONSTRAINT) 下是否仍可辨;「By planting lollipops, the player can grow more lollipops. Planting more lollipops increases the rate at which lollipops are grown, to a maximum of 100 lollipops per second, which is reached by planting a total amount of 17,402 lollipops.」 能否保持角色边界并返回 SETUP。
GO / NO-GO:动作 「从石蛙偶像发射魔法球。」、空间 「Gameplay appears very sparse initially, but options appear as the player performs actions. For example, candy can be eaten or used to purchase items. Players can eventually undertake quests and kill monsters in order to gain candy. By performing quests, the player obtains items which can be accessed in their inventory.」、目标 「Players can eventually undertake quests and kill monsters in order to gain candy.」、约束 UNKNOWN(FAIL_OR_CONSTRAINT)、循环 「By planting lollipops, the player can grow more lollipops. Planting more lollipops increases the rate at which lollipops are grown, to a maximum of 100 lollipops per second, which is reached by planting a total amount of 17,402 lollipops.」 是否能完成一轮 SETUP→ACT→RESOLVE→REPEAT 且角色可区分?GO=可执行并保持边界;NO-GO/REFRAME=点名步骤或边界不可实现。UNKNOWN_BOUNDARYSOURCE BLUEPRINT · SOURCE_BLUEPRINT_COMPLETE
Provider model alias: deepseek-v4-flash · Product usefulness: PENDING_PRODUCT_MANAGER_REVIEW
request sha256 · NONEsealed response sha256 · NONE · finish reason · NONEENTITY MAPPING / STATE VARIABLES / INPUT & PRECONDITIONS / BEFORE → INPUT → AFTER / GOAL & CONSTRAINT / LOOP ENTRY·EXIT·RESET / CONFLICT CHOICE / SCOPE / UNKNOWNS / CITATIONS / BINARY GO·NO-GO:NOT_IN_PILOT
SETUP:建立 「Gameplay appears very sparse initially, but options appear as the player performs actions. For example, candy can be eaten or used to purchase items. Players can eventually undertake quests and kill monsters in order to gain candy. By performing quests, the player obtains items which can be accessed in their inventory.」 的基础棋盘 / 世界。
roles: BOARD_OR_WORLD · TYPED_TRANSFER_HYPOTHESISACT:执行 「candy can be eaten or used to purchase items」。
roles: PLAYER_ACTION · TYPED_TRANSFER_HYPOTHESISRESOLVE:在 「彩球链抵达金色骷髅前必须被清除。」 下判断 「Players can eventually undertake quests and kill monsters in order to gain candy.」。
roles: IMMEDIATE_GOAL + FAIL_OR_CONSTRAINT · TYPED_TRANSFER_HYPOTHESISREPEAT:执行 「By planting lollipops, the player can grow more lollipops. Planting more lollipops increases the rate at which lollipops are grown, to a maximum of 100 lollipops per second, which is reached by planting a total amount of 17,402 lollipops.」,并返回下一次 SETUP 的 「Gameplay appears very sparse initially, but options appear as the player performs actions. For example, candy can be eaten or used to purchase items. Players can eventually undertake quests and kill monsters in order to gain candy. By performing quests, the player obtains items which can be accessed in their inventory.」。
roles: REPEAT_LOOP + BOARD_OR_WORLD · TYPED_TRANSFER_HYPOTHESISCandy Box!=UNKNOWN;Zuma Deluxe=彩球链抵达金色骷髅前必须被清除。。冲突端点存在 UNKNOWN,不生成兼容或解决答案。
UNKNOWN_BOUNDARY · CONSTRAINTCandy Box! 作为基础、Zuma Deluxe 作为供体,使用 CONSTRAINT_INTO_GOAL;精确转移/组成角色后保留其余基础角色:PLAYER_ACTION=「candy can be eaten or used to purchase items」[BASE_PRESERVED];BOARD_OR_WORLD=「Gameplay appears very sparse initially, but options appear as the player performs actions. For example, candy can be eaten or used to purchase items. Players can eventually undertake quests and kill monsters in order to gain candy. By performing quests, the player obtains items which can be accessed in their inventory.」[BASE_PRESERVED];IMMEDIATE_GOAL=「Players can eventually undertake quests and kill monsters in order to gain candy.」[BASE_PRESERVED];FAIL_OR_CONSTRAINT=「彩球链抵达金色骷髅前必须被清除。」[DONOR_TRANSFERRED];REPEAT_LOOP=「By planting lollipops, the player can grow more lollipops. Planting more lollipops increases the rate at which lollipops are grown, to a maximum of 100 lollipops per second, which is reached by planting a total amount of 17,402 lollipops.」[BASE_PRESERVED]。
TYPED_TRANSFER_HYPOTHESISUNCHANGED:Candy Box! 的动作、棋盘、即时目标和重复循环保持不变;基础约束只保留在冲突比较中。
ALTERED:原型把 Zuma Deluxe 的约束「彩球链抵达金色骷髅前必须被清除。」映射到基础目标处理。
SOURCE_FACT / TYPED_TRANSFER_HYPOTHESISreadiness=READY_TO_PROTOTYPE;missing=NONE。不得补写 UNKNOWN,也不得推出主题、控制、经济、难度、受众、留存、收入、成本、因果或结果。
UNKNOWN_BOUNDARY观察:「candy can be eaten or used to purchase items」 能否在 「Gameplay appears very sparse initially, but options appear as the player performs actions. For example, candy can be eaten or used to purchase items. Players can eventually undertake quests and kill monsters in order to gain candy. By performing quests, the player obtains items which can be accessed in their inventory.」 执行;「Players can eventually undertake quests and kill monsters in order to gain candy.」 在 「彩球链抵达金色骷髅前必须被清除。」 下是否仍可辨;「By planting lollipops, the player can grow more lollipops. Planting more lollipops increases the rate at which lollipops are grown, to a maximum of 100 lollipops per second, which is reached by planting a total amount of 17,402 lollipops.」 能否保持角色边界并返回 SETUP。
GO / NO-GO:动作 「candy can be eaten or used to purchase items」、空间 「Gameplay appears very sparse initially, but options appear as the player performs actions. For example, candy can be eaten or used to purchase items. Players can eventually undertake quests and kill monsters in order to gain candy. By performing quests, the player obtains items which can be accessed in their inventory.」、目标 「Players can eventually undertake quests and kill monsters in order to gain candy.」、约束 「彩球链抵达金色骷髅前必须被清除。」、循环 「By planting lollipops, the player can grow more lollipops. Planting more lollipops increases the rate at which lollipops are grown, to a maximum of 100 lollipops per second, which is reached by planting a total amount of 17,402 lollipops.」 是否能完成一轮 SETUP→ACT→RESOLVE→REPEAT 且角色可区分?GO=可执行并保持边界;NO-GO/REFRAME=点名步骤或边界不可实现。TYPED_TRANSFER_HYPOTHESISSOURCE BLUEPRINT · SOURCE_BLUEPRINT_DISABLED
供体必需转移端点为 UNKNOWN;LOOP_INTO_LOOP 不生成可执行算子。
Provider model alias: deepseek-v4-flash · Product usefulness: PENDING_PRODUCT_MANAGER_REVIEW
request sha256 · NONEsealed response sha256 · NONE · finish reason · NONEENTITY MAPPING / STATE VARIABLES / INPUT & PRECONDITIONS / BEFORE → INPUT → AFTER / GOAL & CONSTRAINT / LOOP ENTRY·EXIT·RESET / CONFLICT CHOICE / SCOPE / UNKNOWNS / CITATIONS / BINARY GO·NO-GO:NOT_IN_PILOT
SETUP:建立 「Gameplay appears very sparse initially, but options appear as the player performs actions. For example, candy can be eaten or used to purchase items. Players can eventually undertake quests and kill monsters in order to gain candy. By performing quests, the player obtains items which can be accessed in their inventory.」 的基础棋盘 / 世界。
roles: BOARD_OR_WORLD · TYPED_TRANSFER_HYPOTHESISACT:执行 「candy can be eaten or used to purchase items」。
roles: PLAYER_ACTION · TYPED_TRANSFER_HYPOTHESISRESOLVE:在 UNKNOWN(FAIL_OR_CONSTRAINT) 下判断 「Players can eventually undertake quests and kill monsters in order to gain candy.」。
roles: IMMEDIATE_GOAL + FAIL_OR_CONSTRAINT · UNKNOWN_BOUNDARYREPEAT:执行 UNKNOWN(REPEAT_LOOP),并返回下一次 SETUP 的 「Gameplay appears very sparse initially, but options appear as the player performs actions. For example, candy can be eaten or used to purchase items. Players can eventually undertake quests and kill monsters in order to gain candy. By performing quests, the player obtains items which can be accessed in their inventory.」。
roles: REPEAT_LOOP + BOARD_OR_WORLD · UNKNOWN_BOUNDARYCandy Box!=By planting lollipops, the player can grow more lollipops. Planting more lollipops increases the rate at which lollipops are grown, to a maximum of 100 lollipops per second, which is reached by planting a total amount of 17,402 lollipops.;Zuma Deluxe=UNKNOWN。冲突端点存在 UNKNOWN,不生成兼容或解决答案。
UNKNOWN_BOUNDARY · LOOPCandy Box! 作为基础、Zuma Deluxe 作为供体,使用 LOOP_INTO_LOOP;精确转移/组成角色后保留其余基础角色:PLAYER_ACTION=「candy can be eaten or used to purchase items」[BASE_PRESERVED];BOARD_OR_WORLD=「Gameplay appears very sparse initially, but options appear as the player performs actions. For example, candy can be eaten or used to purchase items. Players can eventually undertake quests and kill monsters in order to gain candy. By performing quests, the player obtains items which can be accessed in their inventory.」[BASE_PRESERVED];IMMEDIATE_GOAL=「Players can eventually undertake quests and kill monsters in order to gain candy.」[BASE_PRESERVED];FAIL_OR_CONSTRAINT=UNKNOWN(FAIL_OR_CONSTRAINT)[UNKNOWN_BOUNDARY];REPEAT_LOOP=UNKNOWN(REPEAT_LOOP)[UNKNOWN_BOUNDARY+BASE_INNER_LOOP]。
TYPED_TRANSFER_HYPOTHESISUNCHANGED:Candy Box! 的动作、棋盘、即时目标和失败/约束保持不变;基础循环保留为 INNER_LOOP。
ALTERED:原型把 Zuma Deluxe 的循环「UNKNOWN」作为 OUTER_LOOP 包住基础 INNER_LOOP。
SOURCE_FACT / TYPED_TRANSFER_HYPOTHESISreadiness=OPERATOR_DISABLED;missing=FAIL_OR_CONSTRAINT、REPEAT_LOOP。不得补写 UNKNOWN,也不得推出主题、控制、经济、难度、受众、留存、收入、成本、因果或结果。
UNKNOWN_BOUNDARY观察:「candy can be eaten or used to purchase items」 能否在 「Gameplay appears very sparse initially, but options appear as the player performs actions. For example, candy can be eaten or used to purchase items. Players can eventually undertake quests and kill monsters in order to gain candy. By performing quests, the player obtains items which can be accessed in their inventory.」 执行;「Players can eventually undertake quests and kill monsters in order to gain candy.」 在 UNKNOWN(FAIL_OR_CONSTRAINT) 下是否仍可辨;UNKNOWN(REPEAT_LOOP) 能否保持角色边界并返回 SETUP。
GO / NO-GO:动作 「candy can be eaten or used to purchase items」、空间 「Gameplay appears very sparse initially, but options appear as the player performs actions. For example, candy can be eaten or used to purchase items. Players can eventually undertake quests and kill monsters in order to gain candy. By performing quests, the player obtains items which can be accessed in their inventory.」、目标 「Players can eventually undertake quests and kill monsters in order to gain candy.」、约束 UNKNOWN(FAIL_OR_CONSTRAINT)、循环 UNKNOWN(REPEAT_LOOP) 是否能完成一轮 SETUP→ACT→RESOLVE→REPEAT 且角色可区分?GO=可执行并保持边界;NO-GO/REFRAME=点名步骤或边界不可实现。UNKNOWN_BOUNDARY仅保存到当前浏览器;不写 canonical、不外发。v4 导出分离 source blueprint 与 compact adapter v2,包含 provider alias、请求/密封响应哈希、finish reason、验证状态及存在时的精确 compact adapter;不含隐藏推理、凭据或评审备注。
GAMEGENE CROSS-CATEGORY PROTOTYPE BLUEPRINT BASE_GAME_ID: candy-box DONOR_GAME_ID: zuma-deluxe BOUNDARY: 这是策划者选择的非因果跨品类合成,不创建关系或祖先边,不改变图谱真值。 [SOURCE_FACT] BASE.playerInputOrVerb: candy can be eaten or used to purchase items BASE_IDS: e75c-candy-box-playerInputOrVerb [SOURCE_FACT] BASE.boardOrWorldStructure: Gameplay appears very sparse initially, but options appear as the player performs actions. For example, candy can be eaten or used to purchase items. Players can eventually undertake quests and kill monsters in order to gain candy. By performing quests, the player obtains items which can be accessed in their inventory. BASE_IDS: e75c-candy-box-boardOrWorldStructure [SOURCE_FACT] BASE.immediateGoal: Players can eventually undertake quests and kill monsters in order to gain candy. BASE_IDS: e75c-candy-box-immediateGoal [UNKNOWN_BOUNDARY] BASE.failOrConstraint: UNKNOWN BASE_IDS: NONE [SOURCE_FACT] BASE.repeatLoop: By planting lollipops, the player can grow more lollipops. Planting more lollipops increases the rate at which lollipops are grown, to a maximum of 100 lollipops per second, which is reached by planting a total amount of 17,402 lollipops. BASE_IDS: e75d-candy-box-repeatLoop [SOURCE_FACT] DONOR.playerInputOrVerb: 从石蛙偶像发射魔法球。 BASE_IDS: e64d1d-zuma-deluxe-01 [SOURCE_FACT] DONOR.boardOrWorldStructure: 场面包含一条必须在抵达金色骷髅前清除的彩球链。 BASE_IDS: e64d1d-zuma-deluxe-02 [SOURCE_FACT] DONOR.immediateGoal: 制造三个或更多球的匹配。 BASE_IDS: e64d1d-zuma-deluxe-03 [SOURCE_FACT] DONOR.failOrConstraint: 彩球链抵达金色骷髅前必须被清除。 BASE_IDS: e64d1d-zuma-deluxe-04 [UNKNOWN_BOUNDARY] DONOR.repeatLoop: UNKNOWN BASE_IDS: NONE ALL_USED_BASE_IDS: NONE