E83C · TRUSTED RESEARCH-TO-INNOVATION KNOWLEDGE GATE
先用同游戏最小关系原文证明动作—状态—结果命题,再把有边界的决策/体验推断连接到 204 款游戏。数量服从证据;字段并列或命名不能代替关系证明。
E83C / RELATIONAL SOURCE PROPOSITION → EXPERIENCE
成员资格要求同游戏关系原文完整推出成员命题,再投影到共同关系核心;字段存在、atom 名称、关键词和推断均无发布权。体验链为 MECHANIC_INFERRED。
SOURCE-BOUND FOUNDATION
以下保留旧的逐字段计数、未归组与 UNKNOWN 审计视图。
64 条非计数记录 · 未归组 638 · 独特变体 1 · UNKNOWN 119
candy can be eaten or used to purchase items
candy-box:playerInputOrVerbGameplay appears very sparse initially, but options appear as the player performs actions. For example, candy can be eaten or used to purchase items. Players can eventually undertake quests and kill monsters in order to gain candy. By performing quests, the player obtains items which can be accessed in their inventory.
candy-box:boardOrWorldStructurePlayers can eventually undertake quests and kill monsters in order to gain candy.
candy-box:immediateGoalBy planting lollipops, the player can grow more lollipops. Planting more lollipops increases the rate at which lollipops are grown, to a maximum of 100 lollipops per second, which is reached by planting a total amount of 17,402 lollipops.
candy-box:repeatLoopCollect cookies and spend them to earn even more cookies
cookie-clicker:playerInputOrVerbrecruit a wide variety of helpful cookie makers, like friendly Grandmas, Farms, Factories, and otherworldly Portals.
cookie-clicker:boardOrWorldStructuregame about making an absurd amount of cookies
cookie-clicker:immediateGoalCollect cookies and spend them to earn even more cookies
cookie-clicker:repeatLoopInitially, the player can only light and tend a fire in the room.
a-dark-room:playerInputOrVerbAs the game progresses, the player gains the abilities to collect resources, interact with strangers, start a village, and explore the world. As the game progresses, the type and quantity of resources and exploration available increases.
a-dark-room:boardOrWorldStructurestarts to collect resources from a nearby forest to calm down.
a-dark-room:immediateGoalAs the player builds more building structures, occupations will become available that allow the population to create or exchange certain resources every 10 seconds. Taking control of new mines on The World will open up more occupations to the player.
a-dark-room:repeatLoopthe player clicks on the monster to damage and eventually kill it.
clicker-heroes:playerInputOrVerbThe player must kill ten enemies in one level to advance to the next level. Starting at level five, every fifth level is a boss level, which only requires the killing of one monster to advance. Boss levels have a timer; the player must kill the boss within the allotted time.
clicker-heroes:boardOrWorldStructureThe goal of Clicker Heroes is to obtain Hero Souls, which can be used to buy Ancients that give the player benefits, the nature of which depends on which Ancient is purchased.
clicker-heroes:immediateGoalOnce killed, the monster drops gold that can be used to upgrade and purchase characters. Purchased characters automatically damage the monster, increasing the player's total damage per second.
clicker-heroes:repeatLoopTapping it rewards money over time
adventure-capitalist:playerInputOrVerbThere are three areas: Earth, Moon, and Mars. The player starts out on Earth with a single investment: a lemonade stand.
adventure-capitalist:boardOrWorldStructureWhen the player reaches 100 trillion dollars on Earth, they can start investing in a new world.
adventure-capitalist:immediateGoalTapping it rewards money over time. When enough money is earned, more stands can be bought. Saving up allows the purchase of different investments at the cost of more time until payout. Once managers are hired for investments, they will run automatically, allowing successful idle play, even when offline. Upgrades can be bought to add multipliers to any investment.
adventure-capitalist:repeatLoopTap to attack, tap to slay, tap to collect gold, tap to hire heroes
tap-titans:playerInputOrVerbEXPLORE 10 beautiful, hand-crafted environments
tap-titans:boardOrWorldStructureit is up to you to slay them and restore peace and order
tap-titans:immediateGoalPRESTIGE to new worlds to collect relics used to buy precious artifacts * SUMMON 30 powerful artifacts to give your heroes special abilities
tap-titans:repeatLoopCatnip is generated initially by clicking the "Gather catnip" button at the Bonfire , which gives you 1 catnip.
kittens-game:playerInputOrVerbOnce you have gathered 10 catnip, you can build Catnip Fields , which automatically produce 0.125 catnip per tick. Fields produce additional catnip during the Spring, and significantly less during the Winter. Catnip Fields' production is further affected by weather . After you research Agriculture , you can assign Kittens to be Farmers, who will produce 1 catnip per tick (net gain of 0.15 catnip per kitten per tick). After you research Engineering , you can build Aqueducts , which make fields and farmers produce 3% more catnip.
kittens-game:boardOrWorldStructureOnce you have gathered 10 catnip, you can build Catnip Fields
kittens-game:immediateGoalCatnip is generated initially by clicking the "Gather catnip" button at the Bonfire , which gives you 1 catnip. Once you have gathered 10 catnip, you can build Catnip Fields , which automatically produce 0.125 catnip per tick. Fields produce additional catnip during the Spring, and significantly less during the Winter. Catnip Fields' production is further affected by weather . After you research Agriculture , you can assign Kittens to be Farmers, who will produce 1 catnip per tick (net gain of 0.15 catnip per kitten per tick). After you research Engineering , you can build Aqueducts , which make fields and farmers produce 3% more catnip.
kittens-game:repeatLoopUse your money and influence to grow your kingdom
realm-grinder:playerInputOrVerbgrow your kingdom from a single farm to a huge realm that earns wealth even while you're not online! In Realm Grinder, the player is given an incredible array of choices in how they build forge their new kingdom. KEY FEATURES: *Deep Strategy - Choose to align yourself with a dozen different factions, each of which has their own distinct play style.
realm-grinder:boardOrWorldStructureGrow your kingdom, build alliances, and explore one of the deepest idle RPG's ever!
realm-grinder:immediateGoalUse your money and influence to grow your kingdom from a single farm to a huge realm that earns wealth even while you're not online! In Realm Grinder, the player is given an incredible array of choices in how they build forge their new kingdom. KEY FEATURES: *Deep Strategy - Choose to align yourself with a dozen different factions, each of which has their own distinct play style. Will you align with the elves, who reward tapping for treasure, or the demons, who give massive bonuses to the most powerful structures? *Hundreds of Upgrades - Further fine tune your strategy by choosing unique upgrades, buildings, and spells to invest in.
realm-grinder:repeatLoopUse tools to dig for gold
idle-miner-tycoon:playerInputOrVerbEverdeep Biomes: Discover new worlds in this gold mine simulator • Coal Mining Games: Manage deep shafts to earn more money
idle-miner-tycoon:boardOrWorldStructureBuild your business and dominate as a tycoon
idle-miner-tycoon:immediateGoalYour Mine Shafts, Elevator and Warehouse each produce or transport resources. To receive these resources and be able to reinvest them in upgrades they need to first be mined in the Mine Shafts, picked up by the Elevator and then transported to the Warehouse. If only one of these three is lacking in throughput the amount of money that reaches your Warehouse is limited (bottleneck). Leveling your Elevator and Warehouse to match the output of your best Mine Shaft is essential in progressing at the beginning of the game.
idle-miner-tycoon:repeatLoopWhen the button is pressed or held, chickens are released and therefore, money is made from their eggs that they produce.
egg-inc:playerInputOrVerbconstruct bigger spaces (called hen houses) to house more chickens, buy better vehicles to transport more eggs and build more grain silos to allow the farm to run by itself for longer periods of time.
egg-inc:boardOrWorldStructureThe main objective in the game is to make the most profitable egg farm
egg-inc:immediateGoalWhen the button is pressed or held, chickens are released and therefore, money is made from their eggs that they produce. This money can be used to further upgrade the egg farm by doing lab research which can increase the value of the eggs, the speed at which they are produced, and the size of the player's distribution fleet.
egg-inc:repeatLoopInitially the user clicks on a button to create a single paperclip at a time
universal-paperclips:playerInputOrVerbas other options quickly open up, the user can sell paperclips to create money to finance machines that build paperclips automatically. At various levels the exponential growth plateaus, requiring the user to invest resources such as money, raw materials, or computer cycles into inventing another breakthrough to move to the next phase of growth.
universal-paperclips:boardOrWorldStructureThe game ends if the AI succeeds in converting all the matter in the universe into paperclips.
universal-paperclips:immediateGoalInitially the user clicks on a button to create a single paperclip at a time; as other options quickly open up, the user can sell paperclips to create money to finance machines that build paperclips automatically. At various levels the exponential growth plateaus, requiring the user to invest resources such as money, raw materials, or computer cycles into inventing another breakthrough to move to the next phase of growth.
universal-paperclips:repeatLoopUse manual clicks and the passage of time to create and launch potato-based devices and probes from your nondescript satellite orbiting a mysterious planet.
spaceplan:playerInputOrVerbsatellite orbiting a mysterious planet. Unlock the mysteries of the galaxy or just kill some time in what the astrophysics community is calling the ‘best narrative sci-fi clicker game of all times’. FEATURES * Fifteen starchy items to unlock, create, and blast into the vacuum of space. * Life affirming, silly story that will both captivate and help you kill time. * Reveal the secrets of five different planets across two different realities.
spaceplan:boardOrWorldStructureThe real use of these upgrades is to progress through the story. You need a bunch of watts to get these and it takes a while to get them. Like most idle games, you buy a few upgrades and come back later to rinse and repeat that process until you get the next big milestone
spaceplan:immediateGoalBy tapping a few times, you get enough watts to buy potatoes, which passively produce watts. You use these watts to buy better structures that produce even more watts and some have interesting mechanics, like spuds that fall from your ship and generate more watts while they fall down. You also can buy upgrades to make your structures generate watts faster, and speed them up.
spaceplan:repeatLoopInfinity point, which can be spent on various upgrades to increase your overall production.
antimatter-dimensions:playerInputOrVerbmultiple layers of unlocks, prestige, and achievements
antimatter-dimensions:boardOrWorldStructureThe basic goal is to reach Infinity and receive an Infinity point
antimatter-dimensions:immediateGoalThe basic goal is to reach Infinity and receive an Infinity point, which can be spent on various upgrades to increase your overall production.
antimatter-dimensions:repeatLoopFight weird Bosses like a flock of Canada Geese or a giant Sundae!
ngu-idle:playerInputOrVerbAn RPG and inventory system! Loot over 350 hand-drawn and unique equipment, consumables, quest items, you name it! Over 300 bosses, each with their own hand-drawn art! A metric buttload of upgrades! Even your upgrades have upgrades! I love typing the word upgrade! UPGRADE. Unfolding features the further you progress!
ngu-idle:boardOrWorldStructureFight weird Bosses like a flock of Canada Geese or a giant Sundae!
ngu-idle:immediateGoalEXP , aka experience points, are the currency used to buy various permanent upgrades to improve players abilities.
ngu-idle:repeatLoopTo start fishing, select the fish you want to catch, then select 'Start Fishing'.
melvor-idle:playerInputOrVerbgathering resources with the various gathering skills and then processing those resources into more refined products with various other skills.
melvor-idle:boardOrWorldStructurepossible to reach 100% Completion within Melvor Idle. Upon reaching 100% completion, you will be able to purchase this item from the Shop.
melvor-idle:immediateGoalWhen you perform a Skill Action, you earn two types of experience: 'Skill Experience' that increases your Skill Level, 'Mastery Experience' that increases the Mastery level of the specific Skill Action being used. Mastery Levels will only give bonuses to the specific action they were earned on and can be viewed by selecting Completion Mastery in the left menu. Each successful Skill Action earns 1 experience point towards that action's Mastery Level, but it massively changes with progress.
melvor-idle:repeatLoopevery monster you slay, every coin you earn, and every upgrade you unlock
idle-slayer:playerInputOrVerbA MASSIVE SKILL TREE & POWERFUL GEAR Forge your path through a vast web of powerful skills, abilities and game-changing bonuses.
idle-slayer:boardOrWorldStructureRise, Grind and Ascend to become a legendary Slayer
idle-slayer:immediateGoalDuring an individual ascension, you’ll increase your CpS Bonus (listed in your options menu) by purchasing and upgrading equipment and by buying various upgrades. At later game stages, there will be other options to increase your CpS as well. The value of coins and the value of enemies is both based on your CpS. Offline earnings are based on your CpS… so if you want to buy more and more expensive things, increase your CpS. But! Like was mentioned earlier - your CpS is mostly based on Slayer Points. And so… Ascending Ascend often! Your ability to earn coins and Slayer Points (SP) increase every time you ascend.
idle-slayer:repeatLoop