SOURCE-BOUND ATLAS / 品类演化图谱
玩家独自操作纸牌布局,依据牌值、花色、次序、配对或路径规则完成解局;纸牌解局必须是主要输入。
这里先讲这类游戏怎样玩、关键节点改变了什么。当前基础图谱已发布;当前有 0 款已核验、13 款待继续核验;其中 4 款有深度研究,1 份候选材料仍可完整阅读。
基础品类发布:FOUNDATION_PUBLISHED;Atlas:0 REVIEWED_GOLD / 13 REVIEW_CANDIDATE / 0 BASIC_TIMELINE_ONLY;Research:4 ACCEPTED / 1 RETAINED_CANDIDATE。三套状态相互独立。
本批工程资料完整度为 8/5(可读候选 / SOURCE_LIMITED),不是接受比例。
以本批可核验 Steam 版本构成的候选基础,覆盖关卡/升级、战斗 RPG、自创规则集合与替代清牌/路径分支。
PC Steam;仅主张本批官方产品页可核验版本。
时间轴会把优先研究的关键节点与补足年代脉络的参照节点分开说明;节点作用直接用中文解释。
E116 · EVOLUTION PATH AUDIT
规则空间:玩家独自操作纸牌布局,依据牌值、花色、次序、配对或路径规则完成解局;纸牌解局必须是主要输入。
已覆盖玩法:已覆盖清牌冒险、牌面回合战斗、角色装备、间谍能力、构筑牌组与路径式卡牌战斗。
日期未核
Faerie Solitaire当前只有Steam列表日期,不能当作单人纸牌或纸牌解谜的历史起点。基础玩法阅读清理每个关卡中的纸牌并串联组合。
证据性质来源事实:E99 revision 244 字段复核:玩家动作只复述同一产品官方描述。
来源事实 · 不从单款事实推出历史影响不由该字段推出难度、体验、留存、收入、流行度、影响或因果。基础玩法阅读八个世界、四十个关卡和四百多手牌构成冒险。
证据性质来源事实:E99 revision 244 字段复核:棋盘 / 世界结构只复述同一产品官方描述。
来源事实 · 不从单款事实推出历史影响不由该字段推出难度、体验、留存、收入、流行度、影响或因果。基础玩法阅读清牌取得资源与金币、购买能力和升级,再进入下一关。
证据性质来源事实:E99 revision 244 字段复核:重复循环只复述同一产品官方描述。
来源事实 · 不从单款事实推出历史影响不由该字段推出难度、体验、留存、收入、流行度、影响或因果。基础玩法阅读把上方牌堆中比当前手牌高一点或低一点的牌移除,并用牌产生的能量施放法术。
证据性质来源事实:E99 revision 244 字段复核:玩家动作只复述独立编辑材料中的逐命题精确片段。
来源事实 · 不从单款事实推出历史影响不由该字段推出难度、体验、留存、收入、流行度、影响或因果。基础玩法阅读每次旅程面对变化的敌人、物品、法术和纸牌战斗局面。
证据性质来源事实:E99 revision 244 字段复核:棋盘 / 世界结构只复述同一产品官方描述。
来源事实 · 不从单款事实推出历史影响不由该字段推出难度、体验、留存、收入、流行度、影响或因果。基础玩法阅读清除当前牌局上方牌堆中的牌。
证据性质来源事实:E99 revision 244 字段复核:即时目标只复述独立编辑材料中的逐命题精确片段。
来源事实 · 不从单款事实推出历史影响不由该字段推出难度、体验、留存、收入、流行度、影响或因果。基础玩法阅读每次从己方牌组翻出新牌,敌人获得一次攻击机会。
证据性质来源事实:E99 revision 244 字段复核:失败 / 约束只复述独立编辑材料中的逐命题精确片段。
来源事实 · 不从单款事实推出历史影响不由该字段推出难度、体验、留存、收入、流行度、影响或因果。基础玩法阅读完成旅程取得 wildstone,用于解锁升级与新职业,再开始不同旅程。
证据性质来源事实:E99 revision 244 字段复核:重复循环只复述同一产品官方描述。
来源事实 · 不从单款事实推出历史影响不由该字段推出难度、体验、留存、收入、流行度、影响或因果。基础玩法阅读装备角色并在单人纸牌式回合战斗中决斗。
证据性质来源事实:E99 revision 244 字段复核:玩家动作只复述同一产品官方描述。
来源事实 · 不从单款事实推出历史影响不由该字段推出难度、体验、留存、收入、流行度、影响或因果。基础玩法阅读二十二章、一百五十多个单人纸牌战斗关卡。
证据性质来源事实:E99 revision 244 字段复核:棋盘 / 世界结构只复述同一产品官方描述。
来源事实 · 不从单款事实推出历史影响不由该字段推出难度、体验、留存、收入、流行度、影响或因果。基础玩法阅读在牌局战斗中击败当前敌人。
证据性质来源事实:E99 revision 244 字段复核:即时目标只复述同一产品官方描述。
来源事实 · 不从单款事实推出历史影响不由该字段推出难度、体验、留存、收入、流行度、影响或因果。基础玩法阅读战斗、取得能力与武器装备,并进入后续章节。
证据性质来源事实:E99 revision 244 字段复核:重复循环只复述同一产品官方描述。
来源事实 · 不从单款事实推出历史影响不由该字段推出难度、体验、留存、收入、流行度、影响或因果。基础玩法阅读把任意花色的牌叠到点数更高的牌上,并利用不同小队人头牌能力重排牌桌。
证据性质来源事实:E99 revision 244 字段复核:玩家动作只复述独立编辑材料中的逐命题精确片段。
来源事实 · 不从单款事实推出历史影响不由该字段推出难度、体验、留存、收入、流行度、影响或因果。基础玩法阅读五种模式、小队牌桌与近未来间谍任务构成玩法空间。
证据性质来源事实:E99 revision 244 字段复核:棋盘 / 世界结构只复述同一产品官方描述。
来源事实 · 不从单款事实推出历史影响不由该字段推出难度、体验、留存、收入、流行度、影响或因果。基础玩法阅读清空牌桌并完成当前任务。
证据性质来源事实:E99 revision 244 字段复核:即时目标只复述独立编辑材料中的逐命题精确片段。
来源事实 · 不从单款事实推出历史影响不由该字段推出难度、体验、留存、收入、流行度、影响或因果。基础玩法阅读Campaign Plus 限制回合并锁定牌桌。
证据性质来源事实:E99 revision 244 字段复核:失败 / 约束只复述同一产品官方描述。
来源事实 · 不从单款事实推出历史影响不由该字段推出难度、体验、留存、收入、流行度、影响或因果。基础玩法阅读完成剧情教学后可在倒计时、遭遇战与每日挑战等模式重复游玩。
证据性质来源事实:E99 revision 244 字段复核:重复循环只复述同一产品官方描述。
来源事实 · 不从单款事实推出历史影响不由该字段推出难度、体验、留存、收入、流行度、影响或因果。基础玩法阅读构筑牌组,把扑克牌型与能力牌组合成攻击和防御。
证据性质来源事实:E99 revision 244 字段复核:玩家动作只复述同一产品官方描述。
来源事实 · 不从单款事实推出历史影响不由该字段推出难度、体验、留存、收入、流行度、影响或因果。基础玩法阅读十三段剧情、五名角色、五十二个关卡与程序生成流程组成战斗内容。
证据性质来源事实:E99 revision 244 字段复核:棋盘 / 世界结构只复述同一产品官方描述。
来源事实 · 不从单款事实推出历史影响不由该字段推出难度、体验、留存、收入、流行度、影响或因果。基础玩法阅读在当前战斗中用扑克牌型击败敌人。
证据性质来源事实:E99 revision 244 字段复核:即时目标只复述同一产品官方描述。
来源事实 · 不从单款事实推出历史影响不由该字段推出难度、体验、留存、收入、流行度、影响或因果。基础玩法阅读构筑并修剪牌组、升级能力,然后进入剧情关卡或程序生成流程。
证据性质来源事实:E99 revision 244 字段复核:重复循环只复述同一产品官方描述。
来源事实 · 不从单款事实推出历史影响不由该字段推出难度、体验、留存、收入、流行度、影响或因果。基础玩法阅读在相邻纸牌间画横向、纵向或斜向路径,并按顺序触发攻击牌。
证据性质来源事实:E99 revision 244 字段复核:玩家动作只复述独立编辑材料中的逐命题精确片段。
来源事实 · 不从单款事实推出历史影响不由该字段推出难度、体验、留存、收入、流行度、影响或因果。基础玩法阅读随机生成的酒馆冒险、角色牌组与路径式战斗牌面。
证据性质来源事实:E99 revision 244 字段复核:棋盘 / 世界结构只复述同一产品官方描述。
来源事实 · 不从单款事实推出历史影响不由该字段推出难度、体验、留存、收入、流行度、影响或因果。基础玩法阅读清除通路并到达出口牌。
证据性质来源事实:E99 revision 244 字段复核:即时目标只复述独立编辑材料中的逐命题精确片段。
来源事实 · 不从单款事实推出历史影响不由该字段推出难度、体验、留存、收入、流行度、影响或因果。基础玩法阅读怪物会削减力量;力量耗尽后损失生命,生命耗尽则牌局结束。
证据性质来源事实:E99 revision 244 字段复核:失败 / 约束只复述独立编辑材料中的逐命题精确片段。
来源事实 · 不从单款事实推出历史影响不由该字段推出难度、体验、留存、收入、流行度、影响或因果。基础玩法阅读画路径战斗、收集和改进纸牌、装备物品,并继续随机生成的冒险。
证据性质来源事实:E99 revision 244 字段复核:重复循环只复述同一产品官方描述。
来源事实 · 不从单款事实推出历史影响不由该字段推出难度、体验、留存、收入、流行度、影响或因果。Aces & Adventures有已接受玩法研究且Steam评论计数在当前候选中最高,适合读取扑克牌型+构筑战斗;不是最新发布日期代表。
Steam · 地区未知 · 公开评论计数 · 3471 reviews
{"num_reviews":0,"review_score":8,"review_score_desc":"Very Positive","total_positive":3084,"total_negative":387,"total_reviews":3471}观察日期:2026-09-06T06:48:02.123Z · 平台:Steam · 地区:未知(原始标记 GLOBAL_STEAM_PUBLIC_LISTING) · 指标:公开评论计数
当前最早记录从2010 Steam列表开始,既没有传统单人纸牌规则来源,也没有解释清牌冒险向战斗/构筑分支的直接关系。
先建立传统规则与早期数字化节点,再补开发者/系列关系;禁止把商店列表日期当首发。
这是13类中最明显的品类历史断层,继续读近期混合产品会放大错误起点。
只有直接关系且具体维度已证改变时才表达有方向变化;普通比较、摘要相似与时间先后均保持非因果。
直接关系端点触及 0/4 条计数分支;这只是关系端点覆盖,不构成分支完整度裁决,也不是补量配额。
纸牌品类 · 有界历史阅读
两项参照帮助理解传统规则与 Windows 3.0 的发行回顾;它们都不证明品类起源或最早数字实现。每条游戏记录独立保留来源角色。
当前 Bicycle 规则页使用标准 52 张牌,目标是按花色从 A 到 K 建立四个 foundation。
当前规则定义不证明绝对起源、首创者或最早数字实现。
仍未知:绝对历史起源 UNKNOWN
The standard 52-card pack is used.
来源角色:CURRENT_RULES_DEFINITION;适用范围:traditional physical card play · Klondike rules page as observed
Current rules do not prove absolute historical origin, first inventor, or the first digital implementation.
打开来源 审计:data/research-evaluations/gamegene-e120-solitaire-card-puzzle-traditional-rules-early-digital-and-six-game-history-evidence/formal/raw/bicycle-klondike.html · SHA-256 5101dbc4d997422fd7635ddd0c589743f1360eb873cdcb41bd7232d146894ea3Microsoft 当前官方回顾称 Windows 3.0 于 1990 年春发布,并首次随 Windows 包含免费 Solitaire。
这是当前官方回顾中的 Windows 分发节点,不是同期 1990 材料,也不证明最早数字 solitaire。
仍未知:最早数字 solitaire UNKNOWN;Windows 之前的完整数字发行链 UNKNOWN
Spring 1990: Windows 3.0 is released and includes the free game Solitaire for the first time.
来源角色:CURRENT_OFFICIAL_RETROSPECTIVE_OF_OS_DISTRIBUTION;适用范围:Windows 3.0 · Microsoft Solitaire bundled with Windows
Does not prove the earliest digital solitaire, category origin, or a contemporaneous 1990 source.
打开来源 审计:data/research-evaluations/gamegene-e120-solitaire-card-puzzle-traditional-rules-early-digital-and-six-game-history-evidence/formal/raw/microsoft-50.html · SHA-256 6e41c658c04ff750da6b10bf8eb62a839884d5cc50ab86e93238fc965f5cfba9怎么玩:清牌取得资源与金币、购买能力和升级,再进入下一关。
时间读法:下列记录只说明各自来源所能支持的阶段,不按品类时间轴推断起源、首创、全球首发或影响。
开发者当前历史页称原作于 2009-03-15 发布。
这是回顾性主张,不是同期材料;与 Steam 2010-09-17 平台列表日期并列,不据此写品类起源或绝对最早。
Originally released on March 15th, 2009
来源角色:CURRENT_DEVELOPER_RETROSPECTIVE_RELEASE_CLAIM;适用范围:developer history page · Faerie Solitaire original release claim
Not contemporaneous evidence and not proof of the first solitaire game or category origin.
打开来源 审计:data/research-evaluations/gamegene-e120-solitaire-card-puzzle-traditional-rules-early-digital-and-six-game-history-evidence/formal/raw/faerie-solitaire-classic.html · SHA-256 d8839a0de2a6c766de44f385c261ee9a5e9a526717f60ea38e3ee01be86ed411Steam 当前目录给出 2010-09-17。
只作为 Steam 平台目录事实,不覆盖开发者回顾日期,也不升级为首发日期。
"date":"Sep 17, 2010"
来源角色:STEAM_PLATFORM_CATALOG_DATE;适用范围:Steam catalog · current Steam product identity
Does not prove the game's earliest public release, category origin, or release on another platform.
打开来源 审计:data/research-evaluations/gamegene-e99-hidden-object-and-solitaire-card-puzzle-atlas-evolution-foundation/formal/raw/store/faerie-solitaire.json · SHA-256 3b3d45b655a64bf67c051f37dcd1e24cb9adf07f4c8ec4af8033a3bf7cf73087仍未知:同日起的同期发行材料仍未找到;绝对最早平台与地区范围 UNKNOWN
怎么玩:完成旅程取得 wildstone,用于解锁升级与新职业,再开始不同旅程。
时间读法:下列记录只说明各自来源所能支持的阶段,不按品类时间轴推断起源、首创、全球首发或影响。
Steam 当前目录给出 2016-05-31。
仅支持 Steam 平台目录日期;本轮没有同期首发公告。
"date":"May 31, 2016"
来源角色:STEAM_PLATFORM_CATALOG_DATE;适用范围:Steam catalog · current Steam product identity
Does not prove the game's earliest public release, category origin, or release on another platform.
打开来源 审计:data/research-evaluations/gamegene-e99-hidden-object-and-solitaire-card-puzzle-atlas-evolution-foundation/formal/raw/store/solitairica.json · SHA-256 78c151a88069b60f349d6294e4b87177f533926196b5a7aaae838087e3cb3582仍未知:绝对首次公开或商业发行日期 UNKNOWN;Steam 之外原始平台顺序 UNKNOWN
怎么玩:战斗、取得能力与武器装备,并进入后续章节。
时间读法:下列记录只说明各自来源所能支持的阶段,不按品类时间轴推断起源、首创、全球首发或影响。
Positech 在前一日宣布计划于次日 17:00 GMT 在四个渠道发布。
计划不等于实际发生;不把四渠道计划改写为完成事实。
Tomorrow at 5pM GMT We release the latest positech-published game
来源角色:PLANNED_MULTI_STOREFRONT_RELEASE_ANNOUNCEMENT;适用范围:Steam, Humble, GOG, direct · Shadowhand launch plan
A plan is not evidence that every named storefront release actually occurred.
打开来源 审计:data/research-evaluations/gamegene-e120-solitaire-card-puzzle-traditional-rules-early-digital-and-six-game-history-evidence/formal/raw/shadowhand-release-plan.html · SHA-256 c2032dd73d41d64d370102dfce3ebff5ce1d90d190a83fde2bc21e4275a088daSteam 当前目录给出 2017-12-07。
只证明当前 Steam 目录字段,不反向证明原计划中的全部渠道实际完成。
"date":"Dec 7, 2017"
来源角色:STEAM_PLATFORM_CATALOG_DATE;适用范围:Steam catalog · current Steam product identity
Does not prove the game's earliest public release, category origin, or release on another platform.
打开来源 审计:data/research-evaluations/gamegene-e99-hidden-object-and-solitaire-card-puzzle-atlas-evolution-foundation/formal/raw/store/shadowhand.json · SHA-256 59c3dcea6c986fbbcb4eafa7b61e451876fc5622805ce585a05d88a6fb06608d仍未知:Humble、GOG 与官网当日实际可用证据 UNKNOWN
怎么玩:完成剧情教学后可在倒计时、遭遇战与每日挑战等模式重复游玩。
时间读法:下列记录只说明各自来源所能支持的阶段,不按品类时间轴推断起源、首创、全球首发或影响。
Steam 当前目录给出 2020-10-06。
仅作为 Steam 平台目录日期,不写绝对首发。
"date":"Oct 6, 2020"
来源角色:STEAM_PLATFORM_CATALOG_DATE;适用范围:Steam catalog · current Steam product identity
Does not prove the game's earliest public release, category origin, or release on another platform.
打开来源 审计:data/research-evaluations/gamegene-e99-hidden-object-and-solitaire-card-puzzle-atlas-evolution-foundation/formal/raw/store/the-solitaire-conspiracy.json · SHA-256 4ad520c2e9e33aa0457f5b865508041bf259c180b064e2630ae811c82450fd90仍未知:Steam 之外绝对首发范围 UNKNOWN
怎么玩:构筑并修剪牌组、升级能力,然后进入剧情关卡或程序生成流程。
时间读法:下列记录只说明各自来源所能支持的阶段,不按品类时间轴推断起源、首创、全球首发或影响。
开发者/发行方社区公告明确当日登陆 Steam。
仅支持 Steam 当日发行,不扩写至其他平台、市场表现或品类影响。
Aces & Adventures launches on Steam today with a week-long 20% discount!
来源角色:DEVELOPER_OR_PUBLISHER_LAUNCH_ANNOUNCEMENT;适用范围:Steam · Aces & Adventures launch build
Does not prove release on another platform, category origin, or design influence.
打开来源 审计:data/research-evaluations/gamegene-e120-solitaire-card-puzzle-traditional-rules-early-digital-and-six-game-history-evidence/formal/raw/aces-steam-news.json · SHA-256 287df77ff0829834912d60c37abfcc71e1214fdf5edcb85123a00c8b5e18b3bfSteam 当前目录日期与公告日期一致。
目录事实仍保持平台边界,不单独证明绝对首次发行。
"date":"Feb 23, 2023"
来源角色:STEAM_PLATFORM_CATALOG_DATE;适用范围:Steam catalog · current Steam product identity
Does not prove the game's earliest public release, category origin, or release on another platform.
打开来源 审计:data/research-evaluations/gamegene-e99-hidden-object-and-solitaire-card-puzzle-atlas-evolution-foundation/formal/raw/store/aces-and-adventures.json · SHA-256 453b43317c16d8a44bb9f34589cfa3f7117517fb5b101efa5c0f3339ca47fdd0仍未知:Steam 之外绝对首发范围 UNKNOWN
怎么玩:画路径战斗、收集和改进纸牌、装备物品,并继续随机生成的冒险。
时间读法:下列记录只说明各自来源所能支持的阶段,不按品类时间轴推断起源、首创、全球首发或影响。
Apple 美国目录记录 2022-08-02T07:00:00Z。
仅为美国 Apple 平台目录日期,不宣称全球绝对首发。
"releaseDate":"2022-08-02T07:00:00Z"
来源角色:APPLE_PLATFORM_CATALOG_DATE;适用范围:US Apple App Store · Card Crawl Adventure app identity
Platform catalog date does not prove global or absolute first release.
打开来源 审计:data/research-evaluations/gamegene-e120-solitaire-card-puzzle-traditional-rules-early-digital-and-six-game-history-evidence/formal/raw/card-crawl-apple-lookup.json · SHA-256 f8b0e7c1d2e20c312af9cd2591874a075496892b30dc1c487f62ff68c6201c1bSteam 当前目录给出 2023-02-28,晚于保存的 Apple 目录字段。
平台扩展时间不能覆盖 Apple 目录日期,也不能据此写绝对首发。
"date":"Feb 28, 2023"
来源角色:STEAM_PLATFORM_CATALOG_DATE;适用范围:Steam catalog · current Steam product identity
Does not prove the game's earliest public release, category origin, or release on another platform.
打开来源 审计:data/research-evaluations/gamegene-e99-hidden-object-and-solitaire-card-puzzle-atlas-evolution-foundation/formal/raw/store/card-crawl-adventure.json · SHA-256 62f8f9f59b0aa966487cb03c0f405c5077b341477e9868e1afc58ef2018a21be仍未知:全球最早地区与非 Apple 平台首发范围 UNKNOWN
这些只是候选材料,不进入 141 条正式关系;既不形成正式差异,也不推出直接影响或完整机制因果。
只支持开发者明确写出的 inspired by 与调整/能力添加;不证明品类起源、市场影响或完整机制谱系。
候选原话:The Solitaire Conspiracy is inspired by a variant of solitaire called Streets and Alleys, but with some small adjustments and the big addition of suit based powers.
打开候选来源只支持路径解谜机制的明确基础关系;不外推全部玩法继承、商业因果或时间起源。
候选原话:based on Card Thiefs pathing puzzle mechanic
打开候选来源定义、分支、12款身份与图标、6个规则节点、11组普通比较可读。
本品类12款仍是 REVIEW_CANDIDATE,不是 REVIEWED_GOLD。
E102 按产品经理完整对象哈希发布;Atlas 核验等级与研究发布状态继续分开。
玩家独自操作纸牌布局,依据牌值、花色、次序、配对或路径规则完成解局;纸牌解局必须是主要输入。
把接龙关卡与叙事空间、装饰或升级推进组合。
把纸牌操作直接纳入回合战斗、能力或构筑。
以新变体或多套作者化单人纸牌规则为核心。
分别用同值配对或跨牌路径改变普通接龙输入。
小队能力与间谍叙事是单产品独特变体,不计作多产品分支。
用高一/低一清牌产生能量,并让抽牌触发敌方行动,形成战斗接龙。 独立材料只支持这项具体规则分化,不证明对其它产品的历史影响。
最早产品日期:UNKNOWN · 首发平台:UNKNOWN · 不建立时间顺序或影响关系You move cards from the top and clear them by putting them on a card in your hand that's one step higher or lower. Yes, I did just explain how solitaire works. The twist here is that you've got a series of different energies at your disposal as well. These come from the cards themselves, and you can use them to cast spells. The deeper you get into the game the more spells you unlock. Some of these are offensive, some are defensive, some heal your hit points, and others let you glimpse at cards deeper into the deck. Carded Every time you flip over a new card from your deck, the monster you're fighting gets a chance to attack you.该独立材料只支持所引精确片段中的规则,不证明首发平台、全平台一致性、影响或因果。
打开原始来源e99-evidence-solitairica-independent-evolution · SHA-256把连续数字清牌与回合制决斗、连击蓄能和装备攻击结合。 独立材料只支持这项具体规则分化,不证明对其它产品的历史影响。
最早产品日期:UNKNOWN · 首发平台:UNKNOWN · 不建立时间顺序或影响关系The big difference with Shadowhand is that some rounds of solitaire now play out as turn-based duels. Shadowhand uses a modified deck of cards with suits like guns, oak trees, swords and cups replacing the traditional four, and numbered 0-9. Each hand gives you an arrangement of cards already dealt out and a little draw deck. You use the revealed card from the draw deck to remove cards from the dealt pile by creating runs of numbers. Longer runs trigger combos which multiply the gold you earn from a hand and power weapons during duels.该独立材料只支持所引精确片段中的规则,不证明首发平台、全平台一致性、影响或因果。
打开原始来源e99-evidence-shadowhand-independent-evolution · SHA-256沿用接龙蓄能战斗,并用移牌、改点数等能力维持连击。 独立材料只支持这项具体规则分化,不证明对其它产品的历史影响。
最早产品日期:UNKNOWN · 首发平台:UNKNOWN · 不建立时间顺序或影响关系It keeps the card battling system, maybe refines and streamlines it a bit. There are three suits—yellow, orange, and blue—and each charges a different attack. Yellow cards let you use your dagger for minimal damage. Orange cards power your magic attacks, which are usually more effective. Blue is used for defense. Stringing together chains of cards builds a combo meter, which increases the efficacy of these actions. And then you have a few abilities you can use in a tight spot, i.e. to remove a card blocking your advance or change the number on a card to something more useful, and thus keep a combo going.该独立材料只支持所引精确片段中的规则,不证明首发平台、全平台一致性、影响或因果。
打开原始来源e99-evidence-ancient-enemy-independent-evolution · SHA-256允许跨花色降序堆叠,并以各 Crew 人头牌能力直接改变牌桌。 独立材料只支持这项具体规则分化,不证明对其它产品的历史影响。
最早产品日期:UNKNOWN · 首发平台:UNKNOWN · 不建立时间顺序或影响关系You can stack any card of any suit on top of any other higher value card, which makes rearranging cards to find your way out of a pickle much easier than in the version most of us grew up playing on Windows. But, the real game changer is the way Crews (the deck’s “suits”) work; each Crew comes with a unique ability that can have an effect on the board when one of its face cards is placed on a stack.该独立材料只支持所引精确片段中的规则,不证明首发平台、全平台一致性、影响或因果。
打开原始来源e99-evidence-the-solitaire-conspiracy-independent-evolution · SHA-256将构筑与升级层叠到以扑克牌型攻击和防御的战斗结算。 独立材料只支持这项具体规则分化,不证明对其它产品的历史影响。
最早产品日期:UNKNOWN · 首发平台:UNKNOWN · 不建立时间顺序或影响关系At its core it's a clever little thing, a deckbuilder that has the card-adding-talent-accruing gameplay everything since Slay the Spire specializes in, but couples that with a combat system based on drawing and playing poker hands to attack and defend.该独立材料只支持所引精确片段中的规则,不证明首发平台、全平台一致性、影响或因果。
打开原始来源e99-evidence-aces-and-adventures-independent-evolution · SHA-256把接龙式选牌改为在相邻牌间规划路径,按顺序结算战斗并抵达出口。 独立材料只支持这项具体规则分化,不证明对其它产品的历史影响。
最早产品日期:UNKNOWN · 首发平台:UNKNOWN · 不建立时间顺序或影响关系Kids try to clear cards and reach an exit one in CARD CRAWL ADVENTURE. They tap on adjacent cards to draw a horizontal, diagonal, or vertical path. The order has an effect. When used consecutively, some attack cards, for instance, inflict more damage on monsters -- whose cards also can deplete kids' strength.该独立材料只支持所引精确片段中的规则,不证明首发平台、全平台一致性、影响或因果。
打开原始来源e99-evidence-card-crawl-adventure-independent-evolution · SHA-256基础图谱已发布、Atlas 仍为 REVIEW_CANDIDATE、深度研究已接受;这里不创建正式关系、因果差异、玩法基因或创新资格。
玩家用比当前手牌高一或低一的牌清除上方牌堆,牌同时产生能量供法术使用;每次翻己方新牌都会给敌人一次攻击机会,把清牌、蓄能与受击风险绑在同一回合选择里。
策略前提:当前仍有可延长的高一/低一连锁,同时能量已接近可用法术门槛时;先计算继续清牌能否补足所需能量,再决定施法;避免无必要地翻己方新牌。从同游戏保存事实形成的有前提策划推演;不是官方攻略、玩家共识或因果验证。
“Solitairica takes RPG combat and challenging roguelike progression to a fresh new place - the world of solitaire!
Gather your weapons and prepare to battle the armies of Stuck. In the land of Myriodd, all of the hearts have been stolen by the horrible Emperor Stuck, and you are the latest warrior brave enough to try to return them, saving the world from total heartless destruction!
With the guidance of the great Kismet you will use the power of solitaire and the four great energies:
Attack spells which destroy cards in a variety of ways
Defense spells which give precious armor and can counter your foes
Agility spells used for revealing, changing and manipulating the cards
Willpower spells heal and channel the arcane
Each player’s journey will be a unique challenge, with a horde of ever-changing enemies and a wide variety of items and spells to explore. Battle your enemies with brute force, or cleverly constructed builds with devastating combos, and defeat the dastardly Emperor Stuck!
Could you be the one to finally save the realm?
Key Features
One of a kind turn based solitaire combat system
Dynamic enemies that combine hilarious and dangerous traits for endless variety
Heaps of items and scores of spells to combine. Millions of builds to try!
Challenging and dynamic roguelike progression
Collect wildstone each journey to unlock upgrades and new classes which change the way you play.
Deck upgrades include Ace, King and Queen cards which provide powerful boosts during battle.”DEVELOPER_PROVIDED_CURRENT_STORE_RULES · SHA-256 4f74fe7949a88403a221e36902a79ea198c2c11a1da5b97a714dc8dc07083dfd打开原始来源 “You move cards from the top and clear them by putting them on a card in your hand that's one step higher or lower. Yes, I did just explain how solitaire works. The twist here is that you've got a series of different energies at your disposal as well. These come from the cards themselves, and you can use them to cast spells. The deeper you get into the game the more spells you unlock. Some of these are offensive, some are defensive, some heal your hit points, and others let you glimpse at cards deeper into the deck. Carded Every time you flip over a new card from your deck, the monster you're fighting gets a chance to attack you.”INDEPENDENT_EDITORIAL_EXACT_SPAN · SHA-256 64f0739920c90589129cb047de832a51a62dc32c95f2376dd79e85df84322145打开原始来源
有界档案视觉引用 · 图片版本 UNKNOWN · 不计入E93正式24项媒体 普通 Compare:Ancient Enemy每关目标是清掉屏幕上的全部牌:从手牌出发选择点数更低或更高的牌形成连锁,wild 与 joker 可在当前手牌不合适时救场;章节、花园改造与奖励关卡属于局外推进。
策略前提:当前手牌没有可接的普通桌面牌时;使用已揭示的 wild 或 joker 作为救场牌。从同游戏保存事实形成的有前提策划推演;不是官方攻略、玩家共识或因果验证。
“Revisit romantic Regency Britain and build a glorious garden, in this charming solitaire sequel. Brought to you by the creators of the hit casual card game, Regency Solitaire .
Play your cards right as you tour must-see locations around Britain, from grand houses to vast landscaped gardens and cultural hotspots.
Resolve a tangled web of family secrets to help Bella silence the gossips, and host the season’s most anticipated soiree.
Unlock gameplay features with your makeover project, and reveal bonus 'Collector's Edition' levels and a love story. Don't miss the party everyone's talking about!
Smooth, satisfying solitaire gameplay.
'Collector's Edition' bonus content.
Transform Bella's garden and costume.
Sumptuous art and romantic storyline.
New characters, and some old favourites.
Standalone story in the world of Regency Solitaire.
Extra Regency romance story to unlock.
160 unique levels spread over 18 chapters plus 66 bonus levels!
Unlock dozens of exciting gameplay upgrades.
Normal and Hard modes.
Specially-composed, classical music.
Set backgrounds as Desktop Wallpaper.
Further reviews
“There isn't a better Solitaire series out there currently for its all round package of story, music, and Solitaire game play. If you like card games and a bit of scandal and romance, give it a try.”
Indie Gems”DEVELOPER_PROVIDED_CURRENT_STORE_RULES · SHA-256 503842993e7c0859e33e53c60cd87a0c7bb38c2a38bc519a537c4d0fbd9a552f打开原始来源 “The goal of each level is to clear out all of the cards on the screen. We do that by choosing lower or higher cards than the one in our hand and creating card chains. While playing, we uncover bonus cards, such as wild cards and jokers, which can be used if the card in our hand is not helpful. Chapter Goals. We also have different boosters, such as the ability to knock off cards off the screen or see all the cards, even the ones face down. Each time we use a booster, we’ll have to wait for it to recharge so we can use it again. While playing, we get different challenges – finding seashells, trimming bushes, unlocking cards, etc. It makes for a varied gameplay. Butterflies among the Cards. By completing successful chapters, we earn money for Bella’s garden party decorations, which range from beautiful sculptures to a folly and a rose arch. We also move through a map, charmingly drawn like in Regency Solitaire .”INDEPENDENT_EDITORIAL_EXACT_SPAN · SHA-256 03a296b711f87667f05da4847d0a472f0292513819f1932f07868ed20292372b打开原始来源
有界档案视觉引用 · 图片版本 UNKNOWN · 不计入E93正式24项媒体 普通 Compare:Regency Solitaire玩家在相邻牌之间画横、竖或斜向路径;路径顺序会改变连续攻击效果,怪物先削减力量、力量耗尽后再损失生命,最终目标是清出通路到达出口牌。
策略前提:候选路径都能连到出口方向,但会经过不同攻击牌与怪物时;按结算顺序比较连续攻击增益与怪物对力量的消耗,再画完整路径。从同游戏保存事实形成的有前提策划推演;不是官方攻略、玩家共识或因果验证。
“In this single player card game you travel the world to visit cozy Taverns, play against devious monsters and loot shiny treasures.
Gameplay
By drawing a path across your cards you combine them to create powerful attacks and magical spells. Collect and improve your cards, equip powerful items and refine your strategy. Each character comes with its own cards and effects which will challenge your wit, courage and resourcefulness.
All adventures are randomly generated and every week you are invited to join the Weekly Tavern Crawl to compete with other adventurers around the world on a unique journey through the taverns of Card Crawl.
Features
visit Card Crawls taverns
based on Card Thiefs pathing puzzle mechanic
roguelike deckbulding
short and engaging gameplay
weekly competitions”DEVELOPER_PROVIDED_CURRENT_STORE_RULES · SHA-256 e6754b87d0741d769714ef0686232f1864c80df8e78c319c72280a1fb70e74af打开原始来源 “Kids try to clear cards and reach an exit one in CARD CRAWL ADVENTURE. They tap on adjacent cards to draw a horizontal, diagonal, or vertical path. The order has an effect. When used consecutively, some attack cards, for instance, inflict more damage on monsters -- whose cards also can deplete kids' strength. If it runs out, their health drains; the game ends if that's gone. Other elements can apply, like a Shock Status Effect, disabling a card's action until the next turn. Tapping and holding cards provides a description of what they'll do.”INDEPENDENT_EDITORIAL_EXACT_SPAN · SHA-256 a971fff69835dd4ad7971bc73e553f1184397edf867a70f4e2c6db81d2ca191a打开原始来源
有界档案视觉引用 · 图片版本 UNKNOWN · 不计入E93正式24项媒体 普通 Compare:Shadowhand: RPG Card Game战斗把标准扑克牌型与能力牌结合:单张可攻击,多张可组成对子、三条、四条或五张牌型,花色还能作为能力法力;基础内容的成长与 Invernal Spiral 的长流程牌组管理分别陈述。
策略前提:手中既有可立即打出的高单牌,也有接近成型的对子/多张牌型,且能力需要特定花色时;比较立即单张攻击与保留牌型/花色资源的机会成本,再决定出牌数量。从同游戏保存事实形成的有前提策划推演;不是官方攻略、玩家共识或因果验证。
“A poker-powered deckbuilding adventure
Three tables stand in a circle of stones in the misty heart of the old woods, forming a portal to a soaring world drawn from the pages of ancient Norse and Middle Eastern mythology. There, you will embark on a journey to save Cardrasil, the Life Tree, from the evil that gnaws at her roots. Each card of the enchanted deck she entrusts to you are leaves plucked from her very branches. Use them to evoke your abilities and unleash devastating, poker-powered attacks. Grow your own power, prune your own deck, but make haste! The seasons are changing; warmth won’t be free for long.
New Invernal Spiral Game Mode
Brand new way to play Aces & Adventures: The Invernal Spiral, a deck-manager mode inspired by games like Slay the Spire that allows you to build and curate your deck throughout a lengthier adventure.
Fast-paced gameplay delivered in highly consumable 10-20 minute sessions.
5 Characters, each with their own library of abilities and 30 levels of advancement.
Unlock powerful traits and equipment as you progress through your journey.
13 fully-voiced campaigns and 4 games for a total of 52 levels of escalating challenge
Procedurally generated runs ensure endless unique experiences.
Build your own decks, and upgrade your abilities to Elite and Legendary potency.
Gameplay
A unique combination of traditional playing cards and special ability cards sits at the heart of Aces & Adventures. You’ll craft a deck and choose how to use your resources – do you aim to defeat your opponents through attacks and spells, or play cards in order to potentially draw devastating high-value poker hands and obliterate your foes in a mighty blow?
Use the four suits as mana to activate your abilities.
Throw a single card as an attack; high card wins.
Go poker-powered and throw a pair, triple, four-of-a-kind, or valid five-card poker hand.
The defender tries to match the number of cards in attack. If the defender plays a better hand of that size, the attacker takes the damage
Combine buffs, debuffs, abilities and spells to unleash combination attacks of catastrophic power.”DEVELOPER_PROVIDED_CURRENT_STORE_RULES · SHA-256 dd2b7a9c8e677a99b8d2e0278a6e9fda8742fb0f4e940f833ed84d0fb4a73032打开原始来源 “At its core it's a clever little thing, a deckbuilder that has the card-adding-talent-accruing gameplay everything since Slay the Spire specializes in, but couples that with a combat system based on drawing and playing poker hands to attack and defend.”INDEPENDENT_EDITORIAL_EXACT_SPAN · SHA-256 f5bcbfe08b17be2d578dc1b3b8c361a76f1cc4e6ab83469bd6016c2c6ec88f8d打开原始来源
有界档案视觉引用 · 图片版本 UNKNOWN · 不计入E93正式24项媒体 普通 Compare:The Solitaire Conspiracy本品类由当前对象投影计算:7 个 REVIEW_READY_CANDIDATE / 5 个 SOURCE_LIMITED_CANDIDATE。其中关键节点的独立材料以各节点展开区为准;这是工程资料完整度,不是产品验收比例。
跨品类关注样本只是在抓取日观察到的弱代理,不代表热度、成功或深研资格。
当前样本由较新发行节点与本次抓取时可见公开评论计数构成;只表示可核验关注度代理,不证明热度、销量或成功。
当前样本由较新发行节点与本次抓取时可见公开评论计数构成;只表示可核验关注度代理,不证明热度、销量或成功。
当前样本由较新发行节点与本次抓取时可见公开评论计数构成;只表示可核验关注度代理,不证明热度、销量或成功。
当前已发布物理解谜基础阅读沿用逐字段 FACT / INFERENCE / UNKNOWN、来源角色与精确平台/版本限定;不再显示E104候选阶段的旧基线文案。 物理解谜12款仍为 REVIEW_CANDIDATE;基础发布不等于 Atlas 玩法字段 REVIEWED_GOLD。 物理解谜12款未获得深度研究发布或 retained 研究授权;85 accepted / 11 retained / 6 trending 保持不变。 11组普通并列不构成正式关系、历史影响、继承或有来源证明的机制改动;既有141条关系不变。
只并排 Faerie Solitaire 与 Regency Solitaire 的当前已知字段;UNKNOWN 不被补齐,时间邻接不构成继承或影响。
普通对照;无因果箭头、无正式关系高亮、无来源自证式关系主张。UNKNOWN:Regency Solitaire
Faerie Solitaire:八个世界、四十个关卡和四百多手牌构成冒险。
Regency Solitaire:二十章、一百八十个关卡跨越伦敦、Brighton 与 Bath 等地点。
UNKNOWN:Faerie Solitaire · Regency Solitaire
UNKNOWN:Faerie Solitaire · Regency Solitaire
Faerie Solitaire:清牌取得资源与金币、购买能力和升级,再进入下一关。
Regency Solitaire:完成纸牌关卡、装饰舞厅并解锁玩法能力。
已接受、保留阅读与候选状态按最新产品经理裁决显示;身份、来源与 UNKNOWN 边界保持可见,不改变演化关系、计数分支或正式媒体。
13 款产品共享一条时间轴。实线语义表示有来源绑定的直接关系;虚线语义只做非因果比较,时间先后不等于影响。
Steam 列表日期:2010-09-17;最早产品日期:UNKNOWN
。level-based solitaire with collection meta;当前没有独立历史材料,故仅保留普通候选分支位置。没有单列后续移植/1.0日期当前没有已审参照
清理每个关卡中的纸牌并串联组合。
八个世界、四十个关卡和四百多手牌构成冒险。
UNKNOWN
UNKNOWN
清牌取得资源与金币、购买能力和升级,再进入下一关。
当前没有已审参照
UNKNOWN / 不可推出边界
当前字段均有来源值。 没有参照时不生成相对差异,也不推断影响、继承、改进或商业效果。
当前没有已审参照
UNKNOWN / 不可推出边界
当前字段 UNKNOWN:即时目标、失败 / 约束。 没有参照时不生成相对差异,也不推断影响、继承、改进或商业效果。
当前没有已审参照
UNKNOWN / 不可推出边界
当前字段均有来源值。 没有参照时不生成相对差异,也不推断影响、继承、改进或商业效果。
机制标签:五种纸牌规则 × 每日挑战枢纽
补足 solitaire-card-puzzle 中“多经典规则共存 + 每日挑战/事件持续供给”的基础产品枢纽。
最早产品日期与首发平台均为 UNKNOWN;当前列表/版本日期与文章发布日期分别记录,均不自动写成产品首发日期。

画面可见 Klondike、Spider、FreeCell、Pyramid、TriPeaks 五个入口及 Daily Challenges;静态图不能证明各规则的全部合法移动或牌局胜负条件。
当前美国区 App Store 列表 · app version 4.26;图片自身版本 UNKNOWNE108 候选视觉,不计入 E93 正式24项媒体,也不授权深度研究或正式差异。
该图只作有界产品识别与画面参照,不计入 E93 正式媒体。
在 Klondike、Spider、FreeCell、Pyramid 与 TriPeaks 五种规则入口中选择牌局。
该字段只绑定实际支持整句语义的官方连续说明,没有用来源数量替代逐句核验。
e108-evidence-microsoft-solitaire-collection-official-gameplay
不推出首发时间、历史影响、留存、收入、玩家偏好或正式谱系。
当前 iOS 列表并列五种纸牌模式与每日挑战;独立材料只补充 Windows 版历史语境。
该字段只绑定实际支持整句语义的官方连续说明与文章连续引文,没有用来源数量替代逐句核验。
e108-evidence-microsoft-solitaire-collection-official-gameplay · e108-evidence-microsoft-solitaire-collection-independent-rules
不推出首发时间、历史影响、留存、收入、玩家偏好或正式谱系。
完成所选牌局或每日挑战。
该字段只绑定实际支持整句语义的官方连续说明,没有用来源数量替代逐句核验。
e108-evidence-microsoft-solitaire-collection-official-gameplay
不推出首发时间、历史影响、留存、收入、玩家偏好或正式谱系。
暂未证实
当前官方与独立材料未建立可统一概括的failOrConstraint;不补猜。
当前字段没有已绑定证据
当前官方与独立材料未建立可统一概括的failOrConstraint;不补猜。
选择一种纸牌模式,完成牌局或每日挑战,再继续下一局或挑战。
把列出的来源端点连接为有界玩法循环;这是 GameGene 解释,不冒充来源原句。
e108-evidence-microsoft-solitaire-collection-official-gameplay
不推出首发时间、历史影响、留存、收入、玩家偏好或正式谱系。
文章发布日期:UNKNOWN;本地抓取:2026-09-07T02:22:01+08:00
“Join millions of players worldwide in the most played Solitaire game in history - now featuring MORE great games to play!
Enjoy classic Solitaire game modes everyone loves - Klondike Solitaire, Spider Solitaire, FreeCell Solitaire, TriPeaks Solitaire & Pyramid Solitaire. Keep your mind sharp increasing Difficulty, completing Daily Challenges, playing Weekly Rewards, or climbing the leaderboard in Events.
Celebrate WINS by leveling up with XP, collecting Trophies, Achievements & MORE! Plus, discover other great match-3, arcade and puzzle games ready to play anytime - Microsoft Bubble, Jewel, Gravity Blocks, Gem Drop & Mahjong 3D.
Sign in with a Microsoft or Xbox Account to save your progress, collect awards and play across devices.
With so much to play, Microsoft Solitaire Collection is the perfect app for anyone.
Features:
• 5 favorite Solitaire game modes
• 5 NEW Challenges every day
• Choose your Difficulty
• Weekly Rewards, Events & Achievements
• MORE great games ready to play inside
Become a Premium Member
• Play Ad-FREE
• Collect XP (win or lose)
• Daily Challenges: 2x points & access to past Challenges
• Unlimited use of Solitaire Solver
• Special boosts in Endless TriPeaks & Pyramid
• Extra bonuses in other games
• FREE Retro bundle & Xbox card backs
Solitaire Premium is available for mobile only. Non-transferrable to other platforms.
Payment will be charged to your iTunes Account on confirmation of purchase. Subscription automatically renews monthly or annually depending on the subscription type purchased. Payment will be charged to your iTunes Account within 24-hours prior to the end of the current period. Turn off auto-renewal by going to your Account Settings after purchase. If auto-renewal is turned off at least 24-hours before the end of the current period, you will not be charged for the next period. All cancellations will take effect at the end of the current period.
For more information visit: https://aka.ms/microsoftsolitaire_support
© Microsoft 2025. All Rights Reserved. Microsoft, Microsoft Casual Games, the product logos and Microsoft Solitaire Collection, and the Microsoft Solitaire Collection logos are trademarks of the Microsoft group of companies. All other trademarks are the property of their respective owners. Acceptance of Microsoft Services Agreement and Privacy Statement are required to play. (https://www.microsoft.com/en-us/servicesagreement, https://www.microsoft.com/en-us/privacy/privacystatement) Microsoft account registration required for cross-platform play. Game offers in-app purchases. Persistent internet connection required. Features, online services and system requirements may vary by country and are subject to change or retirement over time.”当前美国区 Apple App Store 的 iPhone/iPad 列表对象与当前版本描述;currentVersionReleaseDate 不是产品首发日,也不证明 Android/PC 规则。
官方商店目录与开发/发行方提供的商品说明。
打开原始来源 SHA-256 173c5cd0f212cf159bc2d796486026ad2a616baa2b4082b9b161c73602cf483a文章发布日期:UNKNOWN;本地抓取:2026-09-07T02:22:01+08:00
“Most people are familiar with "Windows Solitaire" and FreeCell, the two most common solitaire games that came with Windows.
Both Klondike and FreeCell are included in the Microsoft Solitaire Collection, along with Spider, Pyramid and Tripeaks.
The Daily Challenges provide one challenge per card game per day (for a total of five challenges per day), and you'll receive medals and achievements as you complete them.”Windows 版历史语境;只支持引文所述规则,不因本次抓取时间而升级为当前版本事实,也不外推首发时间、历史影响或市场成功。
编辑性评论;页面未提供可核验发布日期。
打开原始来源 SHA-256 e005fc42bb72bed3ce0ca892424407f15f9b5f1ddde27f2df4cc0032b13e8560发布对象 e82e7ba3998dd10dd6dcad641cedfe30836244fbcccc3bb9c95c18b21c7932c1;基础收录不改变原 E108 对象字节或 Atlas 核验层级。
两者都是多规则纸牌合集;Microsoft 端点明确把五种经典规则与每日挑战、周奖励和事件放在一个持续服务入口中。
普通比较不等于正式谱系、产品优劣或设计影响。 保留当前节点与来源进入普通 Compare基础资料已收录;这里只发布身份、图标、五字段、机制标签/关联参照和普通比较。不新增品类,不创建正式关系、深度研究、Atlas GOLD、玩法基因、创新方向或产品效果结论。
这里只按游戏组织同一份反馈,不归纳品类共识、趋势或演化因果。
已有覆盖:传统纸牌、RPG混合与轻叙事变体已有基础。
真实缺口:多规则合集如何借每日/每周/事件形成长线仍缺代表。
建议动作:首批优先补 Microsoft Solitaire Collection。
五种经典规则与每日、每周、事件进度同居一个产品。
证据:e107-microsoft-solitaire-play10M+ downloads; 284K reviews; five solitaire modes plus daily/weekly/events
支持多玩法与事件化包装的当前产品差异,不代表纸牌品类整体趋势。
2026-09-07T01:18:00+08:00 · Google Play · Android · Dynamic store values; locale is French store shell.打开来源这是产品经理后续派工的差异化覆盖材料,不是已接受研究、Atlas GOLD、正式关系、玩法基因、创新方向或产品效果结论;市场代理不等同收入或留存。