执行“Tap the tiles on the board to move them into the coll…”→观察“collection box at the bottom of the screen”的状态变化→检查“Clear all the tiles on the board to complete the leve…”与“7 tile”→据此选择下一次动作。
Tile Craft - Triple Crush.boardOrWorldStructure=collection box at the bottom of the screen · bases: e79-tile-craft-triple-crush-boardOrWorldStructure
IMMEDIATE_GOAL · BASE_PRESERVED
Clear all the tiles on the board to complete the level and win rewards
Tile Craft - Triple Crush.immediateGoal=Clear all the tiles on the board to complete the level and win rewards · bases: e79-tile-craft-triple-crush-immediateGoal
执行“Tap the tiles on the board to move them into the coll…”→观察“collection box at the bottom of the screen”的状态变化→检查“Clear all the tiles on the board to complete the leve…”与“7 tile”→据此选择下一次动作。
Tile Craft - Triple Crush.repeatLoop=执行“Tap the tiles on the board to move them into the coll…”→观察“collection box at the bottom of the screen”的状态变化→检查“Clear all the tiles on the board to complete the leve…”与“7 tile”→据此选择下一次动作。 · bases: e79-tile-craft-triple-crush-boardOrWorldStructure · e79-tile-craft-triple-crush-failOrConstraint · e79-tile-craft-triple-crush-immediateGoal · e79-tile-craft-triple-crush-playerInputOrVerb
SOURCE_FACT02 · SETUP → ACT → RESOLVE → REPEAT
SETUP
SETUP:建立 「collection box at the bottom of the screen」 的基础棋盘 / 世界。
roles: BOARD_OR_WORLD · TYPED_TRANSFER_HYPOTHESIS
ACT
ACT:执行 「从石蛙偶像发射魔法球。」。
roles: PLAYER_ACTION · TYPED_TRANSFER_HYPOTHESIS
RESOLVE
RESOLVE:在 「7 tile」 下判断 「Clear all the tiles on the board to complete the level and win rewards」。
REPEAT:执行 「执行“Tap the tiles on the board to move them into the coll…”→观察“collection box at the bottom of the screen”的状态变化→检查“Clear all the tiles on the board to complete the leve…”与“7 tile”→据此选择下一次动作。」,并返回下一次 SETUP 的 「collection box at the bottom of the screen」。
Tile Craft - Triple Crush ACTION端点「Tap the tiles on the board to move them into the collection box」对比 Zuma Deluxe ACTION端点「从石蛙偶像发射魔法球。」。原型必须决定基础动作「Tap the tiles on the board to move them into the collection box」与供体动作「从石蛙偶像发射魔法球。」是共存、替换还是模式切换;现有事实不提供答案。
UNKNOWN_BOUNDARY · ACTION04 · 结构理由
Tile Craft - Triple Crush 作为基础、Zuma Deluxe 作为供体,使用 ACTION_INTO_SPACE;精确转移/组成角色后保留其余基础角色:PLAYER_ACTION=「从石蛙偶像发射魔法球。」[DONOR_TRANSFERRED];BOARD_OR_WORLD=「collection box at the bottom of the screen」[BASE_PRESERVED];IMMEDIATE_GOAL=「Clear all the tiles on the board to complete the level and win rewards」[BASE_PRESERVED];FAIL_OR_CONSTRAINT=「7 tile」[BASE_PRESERVED];REPEAT_LOOP=「执行“Tap the tiles on the board to move them into the coll…”→观察“collection box at the bottom of the screen”的状态变化→检查“Clear all the tiles on the board to complete the leve…”与“7 tile”→据此选择下一次动作。」[BASE_PRESERVED]。
观察:「从石蛙偶像发射魔法球。」 能否在 「collection box at the bottom of the screen」 执行;「Clear all the tiles on the board to complete the level and win rewards」 在 「7 tile」 下是否仍可辨;「执行“Tap the tiles on the board to move them into the coll…”→观察“collection box at the bottom of the screen”的状态变化→检查“Clear all the tiles on the board to complete the leve…”与“7 tile”→据此选择下一次动作。」 能否保持角色边界并返回 SETUP。
GO / NO-GO:动作 「从石蛙偶像发射魔法球。」、空间 「collection box at the bottom of the screen」、目标 「Clear all the tiles on the board to complete the level and win rewards」、约束 「7 tile」、循环 「执行“Tap the tiles on the board to move them into the coll…”→观察“collection box at the bottom of the screen”的状态变化→检查“Clear all the tiles on the board to complete the leve…”与“7 tile”→据此选择下一次动作。」 是否能完成一轮 SETUP→ACT→RESOLVE→REPEAT 且角色可区分?GO=可执行并保持边界;NO-GO/REFRAME=点名步骤或边界不可实现。TYPED_TRANSFER_HYPOTHESIS
Tap the tiles on the board to move them into the collection box
Tile Craft - Triple Crush.playerInputOrVerb=Tap the tiles on the board to move them into the collection box · bases: e79-tile-craft-triple-crush-playerInputOrVerb
BOARD_OR_WORLD · BASE_PRESERVED
collection box at the bottom of the screen
Tile Craft - Triple Crush.boardOrWorldStructure=collection box at the bottom of the screen · bases: e79-tile-craft-triple-crush-boardOrWorldStructure
IMMEDIATE_GOAL · BASE_PRESERVED
Clear all the tiles on the board to complete the level and win rewards
Tile Craft - Triple Crush.immediateGoal=Clear all the tiles on the board to complete the level and win rewards · bases: e79-tile-craft-triple-crush-immediateGoal
执行“Tap the tiles on the board to move them into the coll…”→观察“collection box at the bottom of the screen”的状态变化→检查“Clear all the tiles on the board to complete the leve…”与“7 tile”→据此选择下一次动作。
Tile Craft - Triple Crush.repeatLoop=执行“Tap the tiles on the board to move them into the coll…”→观察“collection box at the bottom of the screen”的状态变化→检查“Clear all the tiles on the board to complete the leve…”与“7 tile”→据此选择下一次动作。 · bases: e79-tile-craft-triple-crush-boardOrWorldStructure · e79-tile-craft-triple-crush-failOrConstraint · e79-tile-craft-triple-crush-immediateGoal · e79-tile-craft-triple-crush-playerInputOrVerb
SOURCE_FACT02 · SETUP → ACT → RESOLVE → REPEAT
SETUP
SETUP:建立 「collection box at the bottom of the screen」 的基础棋盘 / 世界。
roles: BOARD_OR_WORLD · TYPED_TRANSFER_HYPOTHESIS
ACT
ACT:执行 「Tap the tiles on the board to move them into the collection box」。
roles: PLAYER_ACTION · TYPED_TRANSFER_HYPOTHESIS
RESOLVE
RESOLVE:在 「彩球链抵达金色骷髅前必须被清除。」 下判断 「Clear all the tiles on the board to complete the level and win rewards」。
REPEAT:执行 「执行“Tap the tiles on the board to move them into the coll…”→观察“collection box at the bottom of the screen”的状态变化→检查“Clear all the tiles on the board to complete the leve…”与“7 tile”→据此选择下一次动作。」,并返回下一次 SETUP 的 「collection box at the bottom of the screen」。
Tile Craft - Triple Crush 作为基础、Zuma Deluxe 作为供体,使用 CONSTRAINT_INTO_GOAL;精确转移/组成角色后保留其余基础角色:PLAYER_ACTION=「Tap the tiles on the board to move them into the collection box」[BASE_PRESERVED];BOARD_OR_WORLD=「collection box at the bottom of the screen」[BASE_PRESERVED];IMMEDIATE_GOAL=「Clear all the tiles on the board to complete the level and win rewards」[BASE_PRESERVED];FAIL_OR_CONSTRAINT=「彩球链抵达金色骷髅前必须被清除。」[DONOR_TRANSFERRED];REPEAT_LOOP=「执行“Tap the tiles on the board to move them into the coll…”→观察“collection box at the bottom of the screen”的状态变化→检查“Clear all the tiles on the board to complete the leve…”与“7 tile”→据此选择下一次动作。」[BASE_PRESERVED]。
观察:「Tap the tiles on the board to move them into the collection box」 能否在 「collection box at the bottom of the screen」 执行;「Clear all the tiles on the board to complete the level and win rewards」 在 「彩球链抵达金色骷髅前必须被清除。」 下是否仍可辨;「执行“Tap the tiles on the board to move them into the coll…”→观察“collection box at the bottom of the screen”的状态变化→检查“Clear all the tiles on the board to complete the leve…”与“7 tile”→据此选择下一次动作。」 能否保持角色边界并返回 SETUP。
GO / NO-GO:动作 「Tap the tiles on the board to move them into the collection box」、空间 「collection box at the bottom of the screen」、目标 「Clear all the tiles on the board to complete the level and win rewards」、约束 「彩球链抵达金色骷髅前必须被清除。」、循环 「执行“Tap the tiles on the board to move them into the coll…”→观察“collection box at the bottom of the screen”的状态变化→检查“Clear all the tiles on the board to complete the leve…”与“7 tile”→据此选择下一次动作。」 是否能完成一轮 SETUP→ACT→RESOLVE→REPEAT 且角色可区分?GO=可执行并保持边界;NO-GO/REFRAME=点名步骤或边界不可实现。TYPED_TRANSFER_HYPOTHESIS
Tap the tiles on the board to move them into the collection box
Tile Craft - Triple Crush.playerInputOrVerb=Tap the tiles on the board to move them into the collection box · bases: e79-tile-craft-triple-crush-playerInputOrVerb
BOARD_OR_WORLD · BASE_PRESERVED
collection box at the bottom of the screen
Tile Craft - Triple Crush.boardOrWorldStructure=collection box at the bottom of the screen · bases: e79-tile-craft-triple-crush-boardOrWorldStructure
IMMEDIATE_GOAL · BASE_PRESERVED
Clear all the tiles on the board to complete the level and win rewards
Tile Craft - Triple Crush.immediateGoal=Clear all the tiles on the board to complete the level and win rewards · bases: e79-tile-craft-triple-crush-immediateGoal
Zuma Deluxe.repeatLoop=UNKNOWN / Tile Craft - Triple Crush.repeatLoop=执行“Tap the tiles on the board to move them into the coll…”→观察“collection box at the bottom of the screen”的状态变化→检查“Clear all the tiles on the board to complete the leve…”与“7 tile”→据此选择下一次动作。 · bases: e79-tile-craft-triple-crush-boardOrWorldStructure · e79-tile-craft-triple-crush-failOrConstraint · e79-tile-craft-triple-crush-immediateGoal · e79-tile-craft-triple-crush-playerInputOrVerb
Tile Craft - Triple Crush=执行“Tap the tiles on the board to move them into the coll…”→观察“collection box at the bottom of the screen”的状态变化→检查“Clear all the tiles on the board to complete the leve…”与“7 tile”→据此选择下一次动作。;Zuma Deluxe=UNKNOWN。冲突端点存在 UNKNOWN,不生成兼容或解决答案。
UNKNOWN_BOUNDARY · LOOP04 · 结构理由
Tile Craft - Triple Crush 作为基础、Zuma Deluxe 作为供体,使用 LOOP_INTO_LOOP;精确转移/组成角色后保留其余基础角色:PLAYER_ACTION=「Tap the tiles on the board to move them into the collection box」[BASE_PRESERVED];BOARD_OR_WORLD=「collection box at the bottom of the screen」[BASE_PRESERVED];IMMEDIATE_GOAL=「Clear all the tiles on the board to complete the level and win rewards」[BASE_PRESERVED];FAIL_OR_CONSTRAINT=「7 tile」[BASE_PRESERVED];REPEAT_LOOP=UNKNOWN(REPEAT_LOOP)[UNKNOWN_BOUNDARY+BASE_INNER_LOOP]。
观察:「Tap the tiles on the board to move them into the collection box」 能否在 「collection box at the bottom of the screen」 执行;「Clear all the tiles on the board to complete the level and win rewards」 在 「7 tile」 下是否仍可辨;UNKNOWN(REPEAT_LOOP) 能否保持角色边界并返回 SETUP。
GO / NO-GO:动作 「Tap the tiles on the board to move them into the collection box」、空间 「collection box at the bottom of the screen」、目标 「Clear all the tiles on the board to complete the level and win rewards」、约束 「7 tile」、循环 UNKNOWN(REPEAT_LOOP) 是否能完成一轮 SETUP→ACT→RESOLVE→REPEAT 且角色可区分?GO=可执行并保持边界;NO-GO/REFRAME=点名步骤或边界不可实现。UNKNOWN_BOUNDARY
GAMEGENE CROSS-CATEGORY PROTOTYPE BLUEPRINT
BASE_GAME_ID: tile-craft-triple-crush
DONOR_GAME_ID: zuma-deluxe
BOUNDARY: 这是策划者选择的非因果跨品类合成,不创建关系或祖先边,不改变图谱真值。
[SOURCE_FACT] BASE.playerInputOrVerb: Tap the tiles on the board to move them into the collection box
BASE_IDS: e79-tile-craft-triple-crush-playerInputOrVerb
[SOURCE_FACT] BASE.boardOrWorldStructure: collection box at the bottom of the screen
BASE_IDS: e79-tile-craft-triple-crush-boardOrWorldStructure
[SOURCE_FACT] BASE.immediateGoal: Clear all the tiles on the board to complete the level and win rewards
BASE_IDS: e79-tile-craft-triple-crush-immediateGoal
[SOURCE_FACT] BASE.failOrConstraint: 7 tile
BASE_IDS: e79-tile-craft-triple-crush-failOrConstraint
[SOURCE_FACT] BASE.repeatLoop: 执行“Tap the tiles on the board to move them into the coll…”→观察“collection box at the bottom of the screen”的状态变化→检查“Clear all the tiles on the board to complete the leve…”与“7 tile”→据此选择下一次动作。
BASE_IDS: e79-tile-craft-triple-crush-boardOrWorldStructure · e79-tile-craft-triple-crush-failOrConstraint · e79-tile-craft-triple-crush-immediateGoal · e79-tile-craft-triple-crush-playerInputOrVerb
[SOURCE_FACT] DONOR.playerInputOrVerb: 从石蛙偶像发射魔法球。
BASE_IDS: e64d1d-zuma-deluxe-01
[SOURCE_FACT] DONOR.boardOrWorldStructure: 场面包含一条必须在抵达金色骷髅前清除的彩球链。
BASE_IDS: e64d1d-zuma-deluxe-02
[SOURCE_FACT] DONOR.immediateGoal: 制造三个或更多球的匹配。
BASE_IDS: e64d1d-zuma-deluxe-03
[SOURCE_FACT] DONOR.failOrConstraint: 彩球链抵达金色骷髅前必须被清除。
BASE_IDS: e64d1d-zuma-deluxe-04
[UNKNOWN_BOUNDARY] DONOR.repeatLoop: UNKNOWN
BASE_IDS: NONE
ALL_USED_BASE_IDS: NONE